P104 100 vs Quadro 500M

When choosing between P104 100 and Quadro 500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between P104 100 and Quadro 500M.
P104 100
Quadro 500M

Main Specs

  P104 100 Quadro 500M
Power consumption (TDP) 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Supplementary power connectors 1x 8-pin
Memory type GDDR5X DDR3
Maximum RAM amount 4 GB 1 GB
Display Connectors No outputs No outputs
 
  • P104 100 is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • P104 100 has 3 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • P104 100 is build with Pascal architecture, and Quadro 500M - with Fermi.
  • Core clock speed of P104 100 is 907 MHz higher, than Quadro 500M.
  • P104 100 is manufactured by 16 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of P104 100 is 8208 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 35−40 0−1
ultra / 1080p 21−24
QHD / 1440p 16−18 0−1
4K / 2160p 10−11
low / 720p 60−65 1−2
medium / 1080p 40−45 0−1
The average gaming FPS of P104 100 in Assassin's Creed Odyssey is 6100% more, than Quadro 500M.

Full Specs

  P104 100 Quadro 500M
Architecture Pascal Fermi
Code name GP104 GF108
Type Desktop Workstation
Release date 12 December 2017 22 February 2011
Pipelines 1920 96
Core clock speed 1607 MHz 700 MHz
Boost Clock 1733 MHz
Transistor count 7,200 million 585 million
Manufacturing process technology 16 nm 40 nm
Texture fill rate 208.0 11.20
Floating-point performance 8,873 gflops 268.8 gflops
Length 267 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 10008 MHz 1800 MHz
Memory bandwidth 320.3 GB/s 28.8 GB/s
DirectX 12 (12_1) 12 (11_0)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A
CUDA 6.1 2.1