Quadro 500M vs Quadro 7000

In this comparison between Quadro 500M and Quadro 7000 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro 500M will be the best choice, for others Quadro 7000 will be their preference. Study the comparison tables below and make your choice.
Quadro 500M
Quadro 7000

Main Specs

  Quadro 500M Quadro 7000
Power consumption (TDP) 35 Watt 204 Watt
Interface MXM-A (3.0) PCIe 2.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 6 GB
Display Connectors No outputs 2x DVI, 1x S-Video
 
  • Quadro 7000 has 482% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Quadro 7000 uses PCIe 2.0 x16 interface.
  • Quadro 7000 has 5 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Quadro 7000 - with Fermi 2.0.
  • Core clock speed of Quadro 500M is 49 MHz higher, than Quadro 7000.
  • Quadro 500M and Quadro 7000 are manufactured by 40 nm process technology.
  • Memory clock speed of Quadro 7000 is 1604 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 18−20
ultra / 1080p 10−11
QHD / 1440p 0−1 4−5
4K / 2160p 4−5
low / 720p 1−2 35−40
medium / 1080p 0−1 21−24
The average gaming FPS of Quadro 7000 in Assassin's Creed Odyssey is 3600% more, than Quadro 500M.

Full Specs

  Quadro 500M Quadro 7000
Architecture Fermi Fermi 2.0
Code name GF108 GF110
Type Workstation Workstation
Release date 22 February 2011 2 May 2012
Pipelines 96 512
Core clock speed 700 MHz 651 MHz
Transistor count 585 million 3,000 million
Manufacturing process technology 40 nm 40 nm
Texture fill rate 11.20 41.66
Floating-point performance 268.8 gflops 1,332 gflops
Length 248 mm
Memory bus width 128 Bit 384 Bit
Memory clock speed 1800 MHz 3404 MHz
Memory bandwidth 28.8 GB/s 163.4 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.1
Vulkan N/A N/A
CUDA 2.1 2.0