Quadro 500M vs Quadro T1000

When choosing between Quadro 500M and Quadro T1000, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 500M and Quadro T1000.
Quadro 500M
Quadro T1000

Main Specs

  Quadro 500M Quadro T1000
Power consumption (TDP) 35 Watt 50 Watt
Interface MXM-A (3.0) PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • Quadro T1000 has 42% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Quadro T1000 uses PCIe 3.0 x16 interface.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Quadro T1000 - with Turing.
  • Core clock speed of Quadro T1000 is 695 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Quadro T1000 - by 12 nm process technology.
  • Memory clock speed of Quadro T1000 is 6200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 35−40
ultra / 1080p 21−24
QHD / 1440p 0−1 16−18
4K / 2160p 10−11
low / 720p 1−2 60−65
medium / 1080p 0−1 40−45
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 6100% more, than Quadro 500M.

Full Specs

  Quadro 500M Quadro T1000
Architecture Fermi Turing
Code name GF108 TU117
Type Workstation Workstation
Release date 22 February 2011 27 May 2019
Pipelines 96
Core clock speed 700 MHz 1395 MHz
Boost Clock 1455 MHz
Transistor count 585 million 4,700 million
Manufacturing process technology 40 nm 12 nm
Texture fill rate 11.20
Floating-point performance 268.8 gflops
Memory bus width 128 Bit
Memory clock speed 1800 MHz 8000 MHz
Memory bandwidth 28.8 GB/s
DirectX 12 (11_0) 12.0 (12_1)
Shader Model 5.1
OpenGL 4.6 4.6
OpenCL 1.1
Vulkan N/A
CUDA 2.1