Quadro 500M vs Radeon 520
Find out if it is worth upgrading your current GPU setup by comparing Quadro 500M and Radeon 520. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Quadro 500M and Radeon 520. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Quadro 500M
Radeon 520 is a Laptop Graphics Card
Note: Radeon 520 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon 520 here:
Main Specs
Quadro 500M | Radeon 520 | |
Power consumption (TDP) | 35 Watt | 50 Watt |
Interface | MXM-A (3.0) | PCIe 3.0 x8 |
Supplementary power connectors | None | |
Memory type | DDR3 | DDR3, GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | No outputs | 1x DVI, 1x HDMI, 1x VGA |
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- Radeon 520 has 42% more power consumption, than Quadro 500M.
- Quadro 500M is connected by MXM-A (3.0), and Radeon 520 uses PCIe 3.0 x8 interface.
- Radeon 520 has 1 GB more memory, than Quadro 500M.
- Quadro 500M is used in Desktops, and Radeon 520 - in Laptops.
- Quadro 500M is build with Fermi architecture, and Radeon 520 - with GCN 1.0.
- Core clock speed of Radeon 520 is 330 MHz higher, than Quadro 500M.
- Quadro 500M is manufactured by 40 nm process technology, and Radeon 520 - by 28 nm process technology.
- Memory clock speed of Radeon 520 is 450 MHz higher, than Quadro 500M.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon 520 have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
Quadro 500M and Radeon 520 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 55−60 |
medium / 768p | 27−30 | 30−33 |
ultra / 1080p | 7−8 | 6−7 |
high / 768p | 16−18 | 18−20 |
Quadro 500M and Radeon 520 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
Quadro 500M and Radeon 520 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon 520 have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon 520 have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
Quadro 500M and Radeon 520 have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
Quadro 500M and Radeon 520 have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 10−11 |
medium / 1080p | − | 10−11 |
The average gaming FPS of Radeon 520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 25% more, than Quadro 500M. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
Quadro 500M and Radeon 520 have the same average FPS in World of Tanks. |
Full Specs
Quadro 500M | Radeon 520 | |
Architecture | Fermi | GCN 1.0 |
Code name | GF108 | Oland |
Type | Workstation | Laptop |
Release date | 22 February 2011 | 21 March 2017 |
Pipelines | 96 | 320 |
Core clock speed | 700 MHz | 1030 MHz |
Transistor count | 585 million | 1,040 million |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 11.20 | 20.60 |
Floating-point performance | 268.8 gflops | 659.2 gflops |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 1800 MHz | 2250 MHz |
Memory bandwidth | 28.8 GB/s | 16 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12.0 |
Shader Model | 5.1 | 5.0 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | + |
CUDA | 2.1 | |
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