Quadro 500M vs Radeon HD 4810
When comparing Quadro 500M and Radeon HD 4810, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Quadro 500M and Radeon HD 4810 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro 500M
Radeon HD 4810
Main Specs
Quadro 500M | Radeon HD 4810 | |
Power consumption (TDP) | 35 Watt | 95 Watt |
Interface | MXM-A (3.0) | PCIe 2.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 1 GB | 512 MB |
Display Connectors | No outputs | 2x DVI, 1x S-Video |
- Radeon HD 4810 has 171% more power consumption, than Quadro 500M.
- Quadro 500M is connected by MXM-A (3.0), and Radeon HD 4810 uses PCIe 2.0 x16 interface.
- Radeon HD 4810 has 511 GB more memory, than Quadro 500M.
- Both cards are used in Desktops.
- Quadro 500M is build with Fermi architecture, and Radeon HD 4810 - with TeraScale.
- Core clock speed of Quadro 500M is 75 MHz higher, than Radeon HD 4810.
- Quadro 500M is manufactured by 40 nm process technology, and Radeon HD 4810 - by 55 nm process technology.
- Memory clock speed of Radeon HD 4810 is 1800 MHz higher, than Quadro 500M.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon HD 4810 have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
Quadro 500M and Radeon HD 4810 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
Quadro 500M and Radeon HD 4810 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
Quadro 500M and Radeon HD 4810 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon HD 4810 have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon HD 4810 have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
Quadro 500M and Radeon HD 4810 have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
Quadro 500M and Radeon HD 4810 have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
Quadro 500M and Radeon HD 4810 have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
Quadro 500M and Radeon HD 4810 have the same average FPS in World of Tanks. |
Full Specs
Quadro 500M | Radeon HD 4810 | |
Architecture | Fermi | TeraScale |
Code name | GF108 | RV770 |
Type | Workstation | Desktop |
Release date | 22 February 2011 | 28 May 2009 |
Pipelines | 96 | 640 |
Core clock speed | 700 MHz | 625 MHz |
Transistor count | 585 million | 956 million |
Manufacturing process technology | 40 nm | 55 nm |
Texture fill rate | 11.20 | 20.00 |
Floating-point performance | 268.8 gflops | 800.0 gflops |
Length | 246 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 1800 MHz | 3600 MHz |
Memory bandwidth | 28.8 GB/s | 57.6 GB/s |
DirectX | 12 (11_0) | 10.1 (10_1) |
Shader Model | 5.1 | 4.1 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | 2.1 | |