Quadro 500M vs Radeon HD 6950

In this comparison between Quadro 500M and Radeon HD 6950 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro 500M will be the best choice, for others Radeon HD 6950 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Quadro 500M Radeon HD 6950
Power consumption (TDP) 35 Watt 500 Watt
Interface MXM-A (3.0) PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs 2x DVI, 1x HDMI, 2x mini-DisplayPort
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  • Radeon HD 6950 has 1328% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Radeon HD 6950 uses PCIe 2.0 x16 interface.
  • Radeon HD 6950 has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon HD 6950 - with TeraScale 3.
  • Quadro 500M and Radeon HD 6950 are manufactured by 40 nm process technology.
  • Memory clock speed of Quadro 500M is 550 MHz higher, than Radeon HD 6950.

Game benchmarks

high / 1080p 0−1 14−16
ultra / 1080p 8−9
QHD / 1440p 0−1 3−4
low / 720p 1−2 27−30
medium / 1080p 0−1 16−18
The average gaming FPS of Radeon HD 6950 in Assassin's Creed Odyssey is 2700% more, than Quadro 500M.

Full Specs

  Quadro 500M Radeon HD 6950
Architecture Fermi TeraScale 3
Code name GF108 Cayman
Type Workstation Desktop
Release date 22 February 2011 14 December 2010
Pipelines 96 1408
Core clock speed 700 MHz
Boost Clock 800 MHz
Transistor count 585 million 2,640 million
Manufacturing process technology 40 nm 40 nm
Texture fill rate 11.20 70.40
Floating-point performance 268.8 gflops 2,252.8 gflops
Length 267 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1800 MHz 1250 MHz
Memory bandwidth 28.8 GB/s
DirectX 12 (11_0)
Shader Model 5.1 5.0
OpenGL 4.6 4.4
OpenCL 1.1 1.2
Vulkan N/A
CUDA 2.1
Bus support PCIe 2.0 x16
HDMI +
Bitcoin / BTC (SHA256) 244 Mh/s
Eyefinity +
Design reference
CrossFire +
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