Quadro 500M vs Radeon R7 A265

When comparing Quadro 500M and Radeon R7 A265, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Quadro 500M and Radeon R7 A265 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro 500M
Radeon R7 A265

Main Specs

  Quadro 500M Radeon R7 A265
Power consumption (TDP) 35 Watt
Interface MXM-A (3.0) PCIe 3.0 x8
Memory type DDR3 DDR3
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M is connected by MXM-A (3.0), and Radeon R7 A265 uses PCIe 3.0 x8 interface.
  • Radeon R7 A265 has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of Radeon R7 A265 is 25 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Radeon R7 A265 - by 28 nm process technology.
  • Memory clock speed of Quadro 500M and Radeon R7 A265 is 1800 MHz.

Game benchmarks

high / 1080p 0−1 1−2
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 12−14
medium / 1080p 0−1 3−4
The average gaming FPS of Radeon R7 A265 in Assassin's Creed Odyssey is 1200% more, than Quadro 500M.

Full Specs

  Quadro 500M Radeon R7 A265
Architecture Fermi GCN 1.0
Code name GF108 Opal
Type Workstation Desktop
Release date 22 February 2011 9 January 2014
Pipelines 96 384
Core clock speed 700 MHz 725 MHz
Boost Clock 825 MHz
Transistor count 585 million 950 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 11.20 19.80
Floating-point performance 268.8 gflops 633.6 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1800 MHz 1800 MHz
Memory bandwidth 28.8 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.2.131
CUDA 2.1