Quadro 500M vs Radeon R7 A360
When choosing between Quadro 500M and Radeon R7 A360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 500M and Radeon R7 A360.
Quadro 500M
Radeon R7 A360
Main Specs
Quadro 500M | Radeon R7 A360 | |
Power consumption (TDP) | 35 Watt | |
Interface | MXM-A (3.0) | PCIe 3.0 x8 |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 1 GB | 1 GB |
Display Connectors | No outputs | No outputs |
- Quadro 500M is connected by MXM-A (3.0), and Radeon R7 A360 uses PCIe 3.0 x8 interface.
- Quadro 500M and Radeon R7 A360 have maximum RAM of 1 GB.
- Both cards are used in Desktops.
- Quadro 500M is build with Fermi architecture, and Radeon R7 A360 - with GCN 3.0.
- Core clock speed of Radeon R7 A360 is 25 MHz higher, than Quadro 500M.
- Quadro 500M is manufactured by 40 nm process technology, and Radeon R7 A360 - by 28 nm process technology.
- Memory clock speed of Quadro 500M is 1797 MHz higher, than Radeon R7 A360.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon R7 A360 have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
Quadro 500M and Radeon R7 A360 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
Quadro 500M and Radeon R7 A360 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
Quadro 500M and Radeon R7 A360 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon R7 A360 have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
Quadro 500M and Radeon R7 A360 have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
Quadro 500M and Radeon R7 A360 have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
Quadro 500M and Radeon R7 A360 have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
Quadro 500M and Radeon R7 A360 have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
Quadro 500M and Radeon R7 A360 have the same average FPS in World of Tanks. |
Full Specs
Quadro 500M | Radeon R7 A360 | |
Architecture | Fermi | GCN 3.0 |
Code name | GF108 | Meso |
Type | Workstation | Desktop |
Release date | 22 February 2011 | 5 May 2015 |
Pipelines | 96 | 384 |
Core clock speed | 700 MHz | 725 MHz |
Boost Clock | 980 MHz | |
Transistor count | 585 million | 1,550 million |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 11.20 | 23.52 |
Floating-point performance | 268.8 gflops | 864.0 gflops |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 1800 MHz | 3.6 GB/s |
Memory bandwidth | 28.8 GB/s | 57.6 GB/s |
DirectX | 12 (11_0) | 12 (12_0) |
Shader Model | 5.1 | 6.0 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.1 | 2.0 |
Vulkan | N/A | 1.2 |
CUDA | 2.1 | |