Quadro 500M vs Radeon R7 A360

When choosing between Quadro 500M and Radeon R7 A360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 500M and Radeon R7 A360.
Quadro 500M
Radeon R7 A360

Main Specs

  Quadro 500M Radeon R7 A360
Power consumption (TDP) 35 Watt
Interface MXM-A (3.0) PCIe 3.0 x8
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M is connected by MXM-A (3.0), and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • Quadro 500M and Radeon R7 A360 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon R7 A360 - with GCN 3.0.
  • Core clock speed of Radeon R7 A360 is 25 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Radeon R7 A360 - by 28 nm process technology.
  • Memory clock speed of Quadro 500M is 1797 MHz higher, than Radeon R7 A360.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
Quadro 500M and Radeon R7 A360 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Quadro 500M Radeon R7 A360
Architecture Fermi GCN 3.0
Code name GF108 Meso
Type Workstation Desktop
Release date 22 February 2011 5 May 2015
Pipelines 96 384
Core clock speed 700 MHz 725 MHz
Boost Clock 980 MHz
Transistor count 585 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 11.20 23.52
Floating-point performance 268.8 gflops 864.0 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1800 MHz 3.6 GB/s
Memory bandwidth 28.8 GB/s 57.6 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2
CUDA 2.1