Quadro 500M vs Radeon R7 M465X

In this comparison between Quadro 500M and Radeon R7 M465X you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro 500M will be the best choice, for others Radeon R7 M465X will be their preference. Study the comparison tables below and make your choice.
Quadro 500M
Radeon R7 M465X

Main Specs

  Quadro 500M Radeon R7 M465X
Power consumption (TDP) 35 Watt
Interface MXM-A (3.0) PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M is connected by MXM-A (3.0), and Radeon R7 M465X uses PCIe 3.0 x16 interface.
  • Radeon R7 M465X has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 200 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Radeon R7 M465X - by 28 nm process technology.
  • Memory clock speed of Radeon R7 M465X is 2700 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 8−9
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 1800% more, than Quadro 500M.

Full Specs

  Quadro 500M Radeon R7 M465X
Architecture Fermi GCN 1.0
Code name GF108 Tropo
Type Workstation Desktop
Release date 22 February 2011 15 May 2016
Pipelines 96 512
Core clock speed 700 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 585 million 1,500 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 11.20 29.60
Floating-point performance 268.8 gflops 947.2 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1800 MHz 4500 MHz
Memory bandwidth 28.8 GB/s 72 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.2.131
CUDA 2.1