Quadro 500M vs Radeon R9 M360

When choosing between Quadro 500M and Radeon R9 M360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 500M and Radeon R9 M360.
Quadro 500M
Radeon R9 M360

Main Specs

  Quadro 500M Radeon R9 M360
Power consumption (TDP) 35 Watt
Interface MXM-A (3.0) PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M is connected by MXM-A (3.0), and Radeon R9 M360 uses PCIe 3.0 x16 interface.
  • Radeon R9 M360 has 3 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Radeon R9 M360 - with GCN 1.0.
  • Core clock speed of Radeon R9 M360 is 200 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Radeon R9 M360 - by 28 nm process technology.
  • Memory clock speed of Quadro 500M is 675 MHz higher, than Radeon R9 M360.

Game benchmarks

high / 1080p 0−1 8−9
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 18−20
medium / 1080p 0−1 9−10
The average gaming FPS of Radeon R9 M360 in Assassin's Creed Odyssey is 1800% more, than Quadro 500M.

Full Specs

  Quadro 500M Radeon R9 M360
Architecture Fermi GCN 1.0
Code name GF108 Tropo
Type Workstation Desktop
Release date 22 February 2011 5 May 2015
Pipelines 96 512
Core clock speed 700 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 585 million 1,500 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 11.20 29.60
Floating-point performance 268.8 gflops 947.2 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1800 MHz 1125 MHz
Memory bandwidth 28.8 GB/s 72 GB/s
DirectX 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.4
OpenCL 1.1 Not Listed
Vulkan N/A
CUDA 2.1
FreeSync +
Bus support PCIe 3.0
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 8