Quadro 500M vs Tesla M6

When comparing Quadro 500M and Tesla M6, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Quadro 500M and Tesla M6 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro 500M
Tesla M6

Main Specs

  Quadro 500M Tesla M6
Power consumption (TDP) 35 Watt 100 Watt
Interface MXM-A (3.0) PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 8 GB
Display Connectors No outputs No outputs
 
  • Tesla M6 has 185% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Tesla M6 uses PCIe 3.0 x16 interface.
  • Tesla M6 has 7 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Tesla M6 - with Maxwell 2.0.
  • Core clock speed of Tesla M6 is 230 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Tesla M6 - by 28 nm process technology.
  • Memory clock speed of Tesla M6 is 3212 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 35−40
ultra / 1080p 24−27
QHD / 1440p 0−1 20−22
4K / 2160p 10−12
low / 720p 1−2 65−70
medium / 1080p 0−1 45−50
The average gaming FPS of Tesla M6 in Assassin's Creed Odyssey is 6600% more, than Quadro 500M.

Full Specs

  Quadro 500M Tesla M6
Architecture Fermi Maxwell 2.0
Code name GF108 GM204
Type Workstation Workstation
Release date 22 February 2011 30 August 2015
Pipelines 96 1536
Core clock speed 700 MHz 930 MHz
Boost Clock 1180 MHz
Transistor count 585 million 5,200 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 11.20 113.3
Floating-point performance 268.8 gflops 3,625 gflops
Memory bus width 128 Bit 256 Bit
Memory clock speed 1800 MHz 5012 MHz
Memory bandwidth 28.8 GB/s 160.4 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 5.2