Quadro 500M vs UHD Graphics 630

When choosing between Quadro 500M and UHD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 500M and UHD Graphics 630.
Quadro 500M
UHD Graphics 630

Main Specs

  Quadro 500M UHD Graphics 630
Power consumption (TDP) 35 Watt 15 Watt
Interface MXM-A (3.0) PCIe 3.0 x1
Memory type DDR3 System Shared
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • Quadro 500M has 133% more power consumption, than UHD Graphics 630.
  • Quadro 500M is connected by MXM-A (3.0), and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Quadro 500M is 400 MHz higher, than UHD Graphics 630.
  • Quadro 500M is manufactured by 40 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 5−6
The average gaming FPS of UHD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Quadro 500M.

Full Specs

  Quadro 500M UHD Graphics 630
Architecture Fermi Gen. 9.5
Code name GF108 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 22 February 2011 1 October 2017
Pipelines 96 24
Core clock speed 700 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 585 million 189 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 11.20 26.45
Floating-point performance 268.8 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 28.8 GB/s
Shared memory +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.1 2.1
Vulkan N/A 1.1.103
CUDA 2.1
Quick Sync +