GRID K160Q vs Quadro 7000

When comparing GRID K160Q and Quadro 7000, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K160Q and Quadro 7000 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K160Q
Quadro 7000

Main Specs

  GRID K160Q Quadro 7000
Power consumption (TDP) 130 Watt 204 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 6 GB
Display Connectors No outputs 2x DVI, 1x S-Video
 
  • Quadro 7000 has 56% more power consumption, than GRID K160Q.
  • GRID K160Q is connected by PCIe 3.0 x16, and Quadro 7000 uses PCIe 2.0 x16 interface.
  • Quadro 7000 has 5 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Quadro 7000 - with Fermi 2.0.
  • Core clock speed of GRID K160Q is 199 MHz higher, than Quadro 7000.
  • GRID K160Q is manufactured by 28 nm process technology, and Quadro 7000 - by 40 nm process technology.
  • Memory clock speed of Quadro 7000 is 1622 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 18−20
ultra / 1080p 0−1 10−11
QHD / 1440p 0−1 4−5
4K / 2160p 4−5
low / 720p 9−10 35−40
medium / 1080p 1−2 21−24
The average gaming FPS of Quadro 7000 in Assassin's Creed Odyssey is 500% more, than GRID K160Q.

Full Specs

  GRID K160Q Quadro 7000
Architecture Kepler Fermi 2.0
Code name GK107 GF110
Type Workstation Workstation
Release date 28 June 2013 2 May 2012
Pipelines 192 512
Core clock speed 850 MHz 651 MHz
Transistor count 1,270 million 3,000 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 13.60 41.66
Floating-point performance 326.4 gflops 1,332 gflops
Length 248 mm
Memory bus width 128 Bit 384 Bit
Memory clock speed 1782 MHz 3404 MHz
Memory bandwidth 28.51 GB/s 163.4 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.0