Quadro 7000 vs Radeon R7 M270DX

When comparing Quadro 7000 and Radeon R7 M270DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Quadro 7000 and Radeon R7 M270DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro 7000
Radeon R7 M270DX

Main Specs

  Quadro 7000 Radeon R7 M270DX
Power consumption (TDP) 204 Watt
Interface PCIe 2.0 x16 IGP
Memory type GDDR5 System Shared
Maximum RAM amount 6 GB
Display Connectors 2x DVI, 1x S-Video No outputs
 
  • Quadro 7000 is connected by PCIe 2.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro 7000 is build with Fermi 2.0 architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Radeon R7 M270DX is 249 MHz higher, than Quadro 7000.
  • Quadro 7000 is manufactured by 40 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 18−20 2−3
ultra / 1080p 10−11 0−1
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 35−40 12−14
medium / 1080p 21−24 3−4
The average gaming FPS of Quadro 7000 in Assassin's Creed Odyssey is 333% more, than Radeon R7 M270DX.

Full Specs

  Quadro 7000 Radeon R7 M270DX
Architecture Fermi 2.0 GCN 3.0
Code name GF110 Topaz
Type Workstation Desktop
Release date 2 May 2012 11 June 2014
Pipelines 512 384
Core clock speed 651 MHz 900 MHz
Boost Clock 940 MHz
Transistor count 3,000 million 1,550 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 41.66 22.56
Floating-point performance 1,332 gflops
Length 248 mm
Memory bus width 384 Bit
Memory clock speed 3404 MHz
Memory bandwidth 163.4 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.3
OpenGL 4.6 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA 2.0