GeForce 830A vs Quadro CX

Find out if it is worth upgrading your current GPU setup by comparing GeForce 830A and Quadro CX. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce 830A and Quadro CX. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce 830A
Quadro CX

Main Specs

  GeForce 830A Quadro CX
Power consumption (TDP) 33 Watt 150 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type DDR3 GDDR3
Maximum RAM amount 2 GB 1536 MB
Display Connectors No outputs 1x DVI, 2x DisplayPort, 1x S-Video
 
  • Quadro CX has 354% more power consumption, than GeForce 830A.
  • GeForce 830A is connected by PCIe 3.0 x8, and Quadro CX uses PCIe 2.0 x16 interface.
  • Quadro CX has 1534 GB more memory, than GeForce 830A.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and Quadro CX - with Tesla 2.0.
  • Core clock speed of GeForce 830A is 480 MHz higher, than Quadro CX.
  • GeForce 830A is manufactured by 28 nm process technology, and Quadro CX - by 55 nm process technology.
  • Memory clock speed of GeForce 830A is 200 MHz higher, than Quadro CX.

Game benchmarks

high / 1080p 2−3 1−2
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 10−12
medium / 1080p 4−5 2−3
The average gaming FPS of GeForce 830A in Assassin's Creed Odyssey is 20% more, than Quadro CX.

Full Specs

  GeForce 830A Quadro CX
Architecture Maxwell Tesla 2.0
Code name GM108 GT200B
Type Desktop Workstation
Release date 22 July 2014 11 November 2008
Pipelines 256 192
Core clock speed 1082 MHz 602 MHz
Boost Clock 1150 MHz
Transistor count 1,400 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 18.40 38.53
Floating-point performance 588.8 gflops 462.3 gflops
Length 267 mm
Memory bus width 64 Bit 384 Bit
Memory clock speed 1800 MHz 1600 MHz
Memory bandwidth 14.4 GB/s 76.8 GB/s
DirectX 12 (11_0) 11.1 (10_0)
Shader Model 5.1 4.0
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 5.0 1.3