GeForce GTX 460 768MB vs Quadro CX

In this comparison between GeForce GTX 460 768MB and Quadro CX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 460 768MB will be the best choice, for others Quadro CX will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 460 768MB
Quadro CX

Main Specs

  GeForce GTX 460 768MB Quadro CX
Power consumption (TDP) 150 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 1536 MB
Display Connectors 1x DVI, 2x DisplayPort, 1x S-Video
 
  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Quadro CX - with Tesla 2.0.
  • Core clock speed of GeForce GTX 460 768MB is 73 MHz higher, than Quadro CX.
  • Memory clock speed of GeForce GTX 460 768MB is 200 MHz higher, than Quadro CX.

Game benchmarks

high / 1080p 12−14 1−2
ultra / 1080p 7−8 0−1
QHD / 1440p 2−3 0−1
low / 720p 24−27 10−12
medium / 1080p 14−16 2−3
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 240% more, than Quadro CX.

Full Specs

  GeForce GTX 460 768MB Quadro CX
Architecture Fermi Tesla 2.0
Code name GT200B
Type Desktop Workstation
Release date no data 11 November 2008
Pipelines 336 192
Core clock speed 675 MHz 602 MHz
Transistor count 1,400 million
Manufacturing process technology 55 nm
Texture fill rate 38.53
Floating-point performance 462.3 gflops
Length 267 mm
Memory bus width 192 Bit 384 Bit
Memory clock speed 1800 MHz 1600 MHz
Memory bandwidth 76.8 GB/s
DirectX 11 11.1 (10_0)
Shader Model 4.0
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.3