GRID K260Q vs Quadro CX

When comparing GRID K260Q and Quadro CX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K260Q and Quadro CX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K260Q
Quadro CX

Main Specs

  GRID K260Q Quadro CX
Power consumption (TDP) 225 Watt 150 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 2 GB 1536 MB
Display Connectors No outputs 1x DVI, 2x DisplayPort, 1x S-Video
 
  • GRID K260Q has 50% more power consumption, than Quadro CX.
  • GRID K260Q is connected by PCIe 3.0 x16, and Quadro CX uses PCIe 2.0 x16 interface.
  • Quadro CX has 1534 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Quadro CX - with Tesla 2.0.
  • Core clock speed of GRID K260Q is 143 MHz higher, than Quadro CX.
  • GRID K260Q is manufactured by 28 nm process technology, and Quadro CX - by 55 nm process technology.
  • Memory clock speed of GRID K260Q is 3400 MHz higher, than Quadro CX.

Game benchmarks

high / 1080p 14−16 1−2
ultra / 1080p 9−10 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−35 10−12
medium / 1080p 18−20 2−3
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 340% more, than Quadro CX.

Full Specs

  GRID K260Q Quadro CX
Architecture Kepler Tesla 2.0
Code name GK104 GT200B
Type Workstation Workstation
Release date 28 June 2013 11 November 2008
Pipelines 1536 192
Core clock speed 745 MHz 602 MHz
Transistor count 3,540 million 1,400 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 95.36 38.53
Floating-point performance 2,289 gflops 462.3 gflops
Length 267 mm
Memory bus width 256 Bit 384 Bit
Memory clock speed 5000 MHz 1600 MHz
Memory bandwidth 160.0 GB/s 76.8 GB/s
DirectX 12 (11_0) 11.1 (10_0)
Shader Model 5.1 4.0
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 1.3