Iris Graphics 540 vs Quadro CX
When choosing between Iris Graphics 540 and Quadro CX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Iris Graphics 540 and Quadro CX.
Quadro CX
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Iris Graphics 540 is a Laptop Graphics Card
Note: Iris Graphics 540 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Graphics 540 here:
Main Specs
Iris Graphics 540 | Quadro CX | |
Power consumption (TDP) | 15 Watt | 150 Watt |
Interface | PCIe 3.0 x1 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | eDRAM | GDDR3 |
Maximum RAM amount | 64 MB | 1536 MB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort, 1x S-Video |
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- Quadro CX has 900% more power consumption, than Iris Graphics 540.
- Iris Graphics 540 is connected by PCIe 3.0 x1, and Quadro CX uses PCIe 2.0 x16 interface.
- Quadro CX has 1472 GB more memory, than Iris Graphics 540.
- Iris Graphics 540 is used in Laptops, and Quadro CX - in Desktops.
- Iris Graphics 540 is build with Gen. 9 Skylake architecture, and Quadro CX - with Tesla 2.0.
- Core clock speed of Quadro CX is 302 MHz higher, than Iris Graphics 540.
- Iris Graphics 540 is manufactured by 14 nm process technology, and Quadro CX - by 55 nm process technology.
Game benchmarks
high / 1080p | 8−9 | 1−2 |
ultra / 1080p | 5−6 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 20−22 | 10−12 |
medium / 1080p | 10−12 | 2−3 |
The average gaming FPS of Iris Graphics 540 in Assassin's Creed Odyssey is 160% more, than Quadro CX. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 12−14 |
medium / 1080p | 16−18 | 4−5 |
The average gaming FPS of Iris Graphics 540 in Battlefield 5 is 185% more, than Quadro CX. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro CX in Call of Duty: Warzone is 6% more, than Iris Graphics 540. | ||
low / 768p | 150−160 | 110−120 |
medium / 768p | 130−140 | 85−90 |
ultra / 1080p | 65−70 | 35−40 |
QHD / 1440p | 35−40 | − |
4K / 2160p | 27−30 | 10−11 |
high / 768p | 95−100 | 60−65 |
The average gaming FPS of Iris Graphics 540 in Counter-Strike: Global Offensive is 54% more, than Quadro CX. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 24−27 | 14−16 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro CX in Cyberpunk 2077 is 4% more, than Iris Graphics 540. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 65−70 | 45−50 |
ultra / 1080p | 40−45 | 18−20 |
The average gaming FPS of Iris Graphics 540 in Dota 2 is 41% more, than Quadro CX. | ||
high / 1080p | 10−11 | 2−3 |
ultra / 1080p | 9−10 | 2−3 |
4K / 2160p | 4−5 | 0−1 |
low / 720p | 24−27 | 10−11 |
medium / 1080p | 10−12 | 3−4 |
The average gaming FPS of Iris Graphics 540 in Far Cry 5 is 250% more, than Quadro CX. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 12−14 | 5−6 |
QHD / 1440p | − | 1−2 |
low / 720p | 70−75 | 45−50 |
medium / 1080p | 30−33 | 8−9 |
The average gaming FPS of Iris Graphics 540 in Fortnite is 95% more, than Quadro CX. | ||
high / 1080p | 14−16 | 3−4 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 30−35 | 14−16 |
medium / 1080p | 16−18 | 6−7 |
The average gaming FPS of Iris Graphics 540 in Forza Horizon 4 is 162% more, than Quadro CX. | ||
low / 768p | 60−65 | 40−45 |
medium / 768p | 50−55 | − |
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 8−9 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of Iris Graphics 540 in Grand Theft Auto V is 81% more, than Quadro CX. | ||
high / 1080p | 6−7 | 1−2 |
ultra / 1080p | 4−5 | 0−1 |
4K / 2160p | 1−2 | 0−1 |
low / 720p | 16−18 | 3−4 |
medium / 1080p | 8−9 | 2−3 |
The average gaming FPS of Iris Graphics 540 in Metro Exodus is 400% more, than Quadro CX. | ||
low / 768p | 95−100 | 85−90 |
high / 1080p | 95−100 | 55−60 |
ultra / 1080p | 85−90 | − |
medium / 1080p | 95−100 | − |
The average gaming FPS of Iris Graphics 540 in Minecraft is 34% more, than Quadro CX. | ||
high / 1080p | 18−20 | 14−16 |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 35−40 | 24−27 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of Iris Graphics 540 in PLAYERUNKNOWN'S BATTLEGROUNDS is 29% more, than Quadro CX. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 8−9 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 4−5 |
medium / 1080p | 12−14 | − |
The average gaming FPS of Iris Graphics 540 in Red Dead Redemption 2 is 200% more, than Quadro CX. | ||
low / 768p | 30−35 | 8−9 |
medium / 768p | 21−24 | 7−8 |
high / 1080p | 10−12 | 3−4 |
ultra / 1080p | 7−8 | 3−4 |
4K / 2160p | 6−7 | 0−1 |
The average gaming FPS of Iris Graphics 540 in The Witcher 3: Wild Hunt is 260% more, than Quadro CX. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 50−55 | 35−40 |
ultra / 1080p | 24−27 | 12−14 |
high / 768p | 40−45 | 30−33 |
The average gaming FPS of Iris Graphics 540 in World of Tanks is 39% more, than Quadro CX. |
Full Specs
Iris Graphics 540 | Quadro CX | |
Architecture | Gen. 9 Skylake | Tesla 2.0 |
Code name | Skylake GT3e | GT200B |
Type | Laptop | Workstation |
Release date | 1 September 2015 | 11 November 2008 |
Pipelines | 48 | 192 |
Core clock speed | 300 MHz | 602 MHz |
Boost Clock | 1050 MHz | |
Transistor count | 189 million | 1,400 million |
Manufacturing process technology | 14 nm | 55 nm |
Texture fill rate | 50.40 | 38.53 |
Floating-point performance | 462.3 gflops | |
Length | 267 mm | |
Memory bus width | 384 Bit | |
Memory clock speed | 1600 MHz | |
Memory bandwidth | 76.8 GB/s | |
Shared memory | + | |
DirectX | 12 (12_1) | 11.1 (10_0) |
Shader Model | 6.4 | 4.0 |
OpenGL | 4.6 | 3.3 |
OpenCL | 2.1 | 1.1 |
Vulkan | 1.1.97 | N/A |
CUDA | 1.3 | |
Quick Sync | + | |
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