Quadro 500M vs Quadro CX

In this comparison between Quadro 500M and Quadro CX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro 500M will be the best choice, for others Quadro CX will be their preference. Study the comparison tables below and make your choice.
Quadro 500M
Quadro CX

Main Specs

  Quadro 500M Quadro CX
Power consumption (TDP) 35 Watt 150 Watt
Interface MXM-A (3.0) PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type DDR3 GDDR3
Maximum RAM amount 1 GB 1536 MB
Display Connectors No outputs 1x DVI, 2x DisplayPort, 1x S-Video
 
  • Quadro CX has 328% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Quadro CX uses PCIe 2.0 x16 interface.
  • Quadro CX has 1535 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Quadro CX - with Tesla 2.0.
  • Core clock speed of Quadro 500M is 98 MHz higher, than Quadro CX.
  • Quadro 500M is manufactured by 40 nm process technology, and Quadro CX - by 55 nm process technology.
  • Memory clock speed of Quadro 500M is 200 MHz higher, than Quadro CX.

Game benchmarks

high / 1080p 0−1 1−2
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 10−12
medium / 1080p 0−1 2−3
The average gaming FPS of Quadro CX in Assassin's Creed Odyssey is 1000% more, than Quadro 500M.

Full Specs

  Quadro 500M Quadro CX
Architecture Fermi Tesla 2.0
Code name GF108 GT200B
Type Workstation Workstation
Release date 22 February 2011 11 November 2008
Pipelines 96 192
Core clock speed 700 MHz 602 MHz
Transistor count 585 million 1,400 million
Manufacturing process technology 40 nm 55 nm
Texture fill rate 11.20 38.53
Floating-point performance 268.8 gflops 462.3 gflops
Length 267 mm
Memory bus width 128 Bit 384 Bit
Memory clock speed 1800 MHz 1600 MHz
Memory bandwidth 28.8 GB/s 76.8 GB/s
DirectX 12 (11_0) 11.1 (10_0)
Shader Model 5.1 4.0
OpenGL 4.6 3.3
OpenCL 1.1 1.1
Vulkan N/A N/A
CUDA 2.1 1.3