Quadro CX vs Radeon R8 M535DX

When comparing Quadro CX and Radeon R8 M535DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Quadro CX and Radeon R8 M535DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro CX
Radeon R8 M535DX

Main Specs

  Quadro CX Radeon R8 M535DX
Power consumption (TDP) 150 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR3 System Shared
Maximum RAM amount 1536 MB
Display Connectors 1x DVI, 2x DisplayPort, 1x S-Video No outputs
 
  • Quadro CX is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro CX is build with Tesla 2.0 architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 178 MHz higher, than Quadro CX.
  • Quadro CX is manufactured by 55 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 1−2 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−12 1−2
medium / 1080p 2−3 0−1
The average gaming FPS of Quadro CX in Assassin's Creed Odyssey is 1000% more, than Radeon R8 M535DX.

Full Specs

  Quadro CX Radeon R8 M535DX
Architecture Tesla 2.0 GCN 3.0
Code name GT200B Meso
Type Workstation Desktop
Release date 11 November 2008 18 April 2017
Pipelines 192 320
Core clock speed 602 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 1,400 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 38.53 17.82
Floating-point performance 462.3 gflops
Length 267 mm
Memory bus width 384 Bit
Memory clock speed 1600 MHz
Memory bandwidth 76.8 GB/s
DirectX 11.1 (10_0) 12 (12_0)
Shader Model 4.0 6.0
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131
CUDA 1.3