GeForce GTX 260M SLI vs Quadro FX 3800
When choosing between GeForce GTX 260M SLI and Quadro FX 3800, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 260M SLI and Quadro FX 3800.
Quadro FX 3800
GeForce GTX 260M SLI is a Laptop Graphics Card
Note: GeForce GTX 260M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 260M SLI here:
Main Specs
GeForce GTX 260M SLI | Quadro FX 3800 | |
Power consumption (TDP) | 150 Watt | 108 Watt |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR3 | GDDR3 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | 1x DVI, 2x DisplayPort | |
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- GeForce GTX 260M SLI has 38% more power consumption, than Quadro FX 3800.
- GeForce GTX 260M SLI has 1 GB more memory, than Quadro FX 3800.
- GeForce GTX 260M SLI is used in Laptops, and Quadro FX 3800 - in Desktops.
- GeForce GTX 260M SLI is build with G9x architecture, and Quadro FX 3800 - with Tesla 2.0.
- Core clock speed of Quadro FX 3800 is 50 MHz higher, than GeForce GTX 260M SLI.
- GeForce GTX 260M SLI and Quadro FX 3800 are manufactured by 55 nm process technology.
- Memory clock speed of Quadro FX 3800 is 650 MHz higher, than GeForce GTX 260M SLI.
Game benchmarks
high / 1080p | 8−9 | 0−1 |
ultra / 1080p | 5−6 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 20−22 | 10−11 |
medium / 1080p | 10−12 | 1−2 |
The average gaming FPS of GeForce GTX 260M SLI in Assassin's Creed Odyssey is 166% more, than Quadro FX 3800. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 9−10 |
medium / 1080p | 16−18 | 2−3 |
The average gaming FPS of GeForce GTX 260M SLI in Battlefield 5 is 400% more, than Quadro FX 3800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro FX 3800 in Call of Duty: Warzone is 6% more, than GeForce GTX 260M SLI. | ||
low / 768p | 150−160 | 100−110 |
medium / 768p | 130−140 | 75−80 |
ultra / 1080p | 65−70 | 30−35 |
QHD / 1440p | 35−40 | − |
4K / 2160p | 27−30 | 9−10 |
high / 768p | 95−100 | 50−55 |
The average gaming FPS of GeForce GTX 260M SLI in Counter-Strike: Global Offensive is 74% more, than Quadro FX 3800. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 24−27 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro FX 3800 in Cyberpunk 2077 is 2% more, than GeForce GTX 260M SLI. | ||
low / 768p | 85−90 | 65−70 |
medium / 768p | 65−70 | 40−45 |
ultra / 1080p | 40−45 | 14−16 |
The average gaming FPS of GeForce GTX 260M SLI in Dota 2 is 58% more, than Quadro FX 3800. | ||
high / 1080p | 10−11 | 1−2 |
ultra / 1080p | 9−10 | − |
4K / 2160p | 4−5 | 0−1 |
low / 720p | 24−27 | 7−8 |
medium / 1080p | 10−12 | 2−3 |
The average gaming FPS of GeForce GTX 260M SLI in Far Cry 5 is 400% more, than Quadro FX 3800. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 12−14 | − |
QHD / 1440p | − | 0−1 |
low / 720p | 70−75 | 40−45 |
medium / 1080p | 30−33 | 4−5 |
The average gaming FPS of GeForce GTX 260M SLI in Fortnite is 126% more, than Quadro FX 3800. | ||
high / 1080p | 14−16 | 1−2 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 30−35 | 12−14 |
medium / 1080p | 16−18 | 4−5 |
The average gaming FPS of GeForce GTX 260M SLI in Forza Horizon 4 is 250% more, than Quadro FX 3800. | ||
low / 768p | 60−65 | 35−40 |
medium / 768p | 50−55 | − |
high / 1080p | 16−18 | 1−2 |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce GTX 260M SLI in Grand Theft Auto V is 105% more, than Quadro FX 3800. | ||
high / 1080p | 6−7 | 0−1 |
ultra / 1080p | 4−5 | 0−1 |
4K / 2160p | 1−2 | 0−1 |
low / 720p | 16−18 | 1−2 |
medium / 1080p | 8−9 | − |
The average gaming FPS of GeForce GTX 260M SLI in Metro Exodus is 1600% more, than Quadro FX 3800. | ||
low / 768p | 95−100 | 85−90 |
high / 1080p | 95−100 | 50−55 |
ultra / 1080p | 85−90 | − |
medium / 1080p | 95−100 | − |
The average gaming FPS of GeForce GTX 260M SLI in Minecraft is 38% more, than Quadro FX 3800. | ||
high / 1080p | 18−20 | 14−16 |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 35−40 | 21−24 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 260M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 37% more, than Quadro FX 3800. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 2−3 |
medium / 1080p | 12−14 | − |
The average gaming FPS of GeForce GTX 260M SLI in Red Dead Redemption 2 is 750% more, than Quadro FX 3800. | ||
low / 768p | 30−35 | 4−5 |
medium / 768p | 21−24 | − |
high / 1080p | 10−12 | 2−3 |
ultra / 1080p | 7−8 | − |
4K / 2160p | 6−7 | 0−1 |
The average gaming FPS of GeForce GTX 260M SLI in The Witcher 3: Wild Hunt is 600% more, than Quadro FX 3800. | ||
low / 768p | 90−95 | 65−70 |
medium / 768p | 50−55 | 30−35 |
ultra / 1080p | 24−27 | 10−12 |
high / 768p | 40−45 | 27−30 |
The average gaming FPS of GeForce GTX 260M SLI in World of Tanks is 55% more, than Quadro FX 3800. |
Full Specs
GeForce GTX 260M SLI | Quadro FX 3800 | |
Architecture | G9x | Tesla 2.0 |
Code name | NB9E-GTX | GT200B |
Type | Laptop | Workstation |
Release date | 2 March 2009 | 30 March 2009 |
Pipelines | 224 | 192 |
Core clock speed | 550 MHz | 600 MHz |
Transistor count | 1508 Million | 1,400 million |
Manufacturing process technology | 55 nm | 55 nm |
Texture fill rate | 38.40 | |
Floating-point performance | 462.3 gflops | |
Length | 198 mm | |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 950 MHz | 1600 MHz |
Memory bandwidth | 51.2 GB/s | |
Shared memory | - | |
DirectX | DirectX 10, Shader 4.0 | 11.1 (10_0) |
Shader Model | 4.0 | |
OpenGL | 3.3 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | 1.3 |
Laptop size | large | |
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