GeForce GTX 560M SLI vs Quadro FX 3800
In this comparison between GeForce GTX 560M SLI and Quadro FX 3800 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 560M SLI will be the best choice, for others Quadro FX 3800 will be their preference. Study the comparison tables below and make your choice.
Quadro FX 3800
GeForce GTX 560M SLI is a Laptop Graphics Card
Note: GeForce GTX 560M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 560M SLI here:
Main Specs
GeForce GTX 560M SLI | Quadro FX 3800 | |
Power consumption (TDP) | 100 Watt | 108 Watt |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 1 GB | |
Display Connectors | 1x DVI, 2x DisplayPort | |
Check Price |
- Quadro FX 3800 has 8% more power consumption, than GeForce GTX 560M SLI.
- GeForce GTX 560M SLI is used in Laptops, and Quadro FX 3800 - in Desktops.
- GeForce GTX 560M SLI is build with Fermi architecture, and Quadro FX 3800 - with Tesla 2.0.
- Core clock speed of GeForce GTX 560M SLI is 175 MHz higher, than Quadro FX 3800.
- GeForce GTX 560M SLI is manufactured by 40 nm process technology, and Quadro FX 3800 - by 55 nm process technology.
- Memory clock speed of Quadro FX 3800 is 350 MHz higher, than GeForce GTX 560M SLI.
Game benchmarks
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 9−10 | 0−1 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 10−11 |
medium / 1080p | 20−22 | 1−2 |
The average gaming FPS of GeForce GTX 560M SLI in Assassin's Creed Odyssey is 333% more, than Quadro FX 3800. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | 2−3 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 9−10 |
medium / 1080p | 27−30 | 2−3 |
The average gaming FPS of GeForce GTX 560M SLI in Battlefield 5 is 800% more, than Quadro FX 3800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro FX 3800 in Call of Duty: Warzone is 10% more, than GeForce GTX 560M SLI. | ||
low / 768p | 210−220 | 100−110 |
medium / 768p | 180−190 | 75−80 |
ultra / 1080p | 100−110 | 30−35 |
QHD / 1440p | 55−60 | − |
4K / 2160p | 30−35 | 9−10 |
high / 768p | 140−150 | 50−55 |
The average gaming FPS of GeForce GTX 560M SLI in Counter-Strike: Global Offensive is 147% more, than Quadro FX 3800. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTX 560M SLI in Cyberpunk 2077 is 11% more, than Quadro FX 3800. | ||
low / 768p | 110−120 | 65−70 |
medium / 768p | 95−100 | 40−45 |
ultra / 1080p | 65−70 | 14−16 |
The average gaming FPS of GeForce GTX 560M SLI in Dota 2 is 126% more, than Quadro FX 3800. | ||
high / 1080p | 18−20 | 1−2 |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 0−1 |
low / 720p | 40−45 | 7−8 |
medium / 1080p | 21−24 | 2−3 |
The average gaming FPS of GeForce GTX 560M SLI in Far Cry 5 is 833% more, than Quadro FX 3800. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 20−22 | − |
QHD / 1440p | 16−18 | 0−1 |
low / 720p | 100−110 | 40−45 |
medium / 1080p | 55−60 | 4−5 |
The average gaming FPS of GeForce GTX 560M SLI in Fortnite is 252% more, than Quadro FX 3800. | ||
high / 1080p | 27−30 | 1−2 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 12−14 |
medium / 1080p | 30−35 | 4−5 |
The average gaming FPS of GeForce GTX 560M SLI in Forza Horizon 4 is 550% more, than Quadro FX 3800. | ||
low / 768p | 90−95 | 35−40 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 1−2 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce GTX 560M SLI in Grand Theft Auto V is 226% more, than Quadro FX 3800. | ||
high / 1080p | 10−11 | 0−1 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 1−2 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce GTX 560M SLI in Metro Exodus is 3100% more, than Quadro FX 3800. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 50−55 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce GTX 560M SLI in Minecraft is 32% more, than Quadro FX 3800. | ||
high / 1080p | 21−24 | 14−16 |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 21−24 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GeForce GTX 560M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 100% more, than Quadro FX 3800. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 2−3 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GeForce GTX 560M SLI in Red Dead Redemption 2 is 1500% more, than Quadro FX 3800. | ||
low / 768p | 55−60 | 4−5 |
medium / 768p | 35−40 | − |
high / 1080p | 20−22 | 2−3 |
ultra / 1080p | 10−12 | − |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GeForce GTX 560M SLI in The Witcher 3: Wild Hunt is 1200% more, than Quadro FX 3800. | ||
low / 768p | 100−110 | 65−70 |
medium / 768p | 60−65 | 30−35 |
ultra / 1080p | 35−40 | 10−12 |
high / 768p | 55−60 | 27−30 |
The average gaming FPS of GeForce GTX 560M SLI in World of Tanks is 91% more, than Quadro FX 3800. |
Full Specs
GeForce GTX 560M SLI | Quadro FX 3800 | |
Architecture | Fermi | Tesla 2.0 |
Code name | N12E-GS | GT200B |
Type | Laptop | Workstation |
Release date | 6 January 2011 | 30 March 2009 |
Pipelines | 384 | 192 |
Core clock speed | 775 MHz | 600 MHz |
Transistor count | 1,400 million | |
Manufacturing process technology | 40 nm | 55 nm |
Texture fill rate | 38.40 | |
Floating-point performance | 462.3 gflops | |
Length | 198 mm | |
Memory bus width | 192 Bit | 256 Bit |
Memory clock speed | 1250 MHz | 1600 MHz |
Memory bandwidth | 51.2 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 11.1 (10_0) |
Shader Model | 4.0 | |
OpenGL | 3.3 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | 1.3 | |
Laptop size | large | |
Check Price |
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