GeForce GTX 680M SLI vs Quadro FX 3800
When choosing between GeForce GTX 680M SLI and Quadro FX 3800, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 680M SLI and Quadro FX 3800.
Quadro FX 3800
GeForce GTX 680M SLI is a Laptop Graphics Card
Note: GeForce GTX 680M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 680M SLI here:
Main Specs
GeForce GTX 680M SLI | Quadro FX 3800 | |
Power consumption (TDP) | 108 Watt | |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2x 4 GB | 1 GB |
Display Connectors | 1x DVI, 2x DisplayPort | |
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- GeForce GTX 680M SLI has 1 GB more memory, than Quadro FX 3800.
- GeForce GTX 680M SLI is used in Laptops, and Quadro FX 3800 - in Desktops.
- GeForce GTX 680M SLI is build with Kepler architecture, and Quadro FX 3800 - with Tesla 2.0.
- Core clock speed of GeForce GTX 680M SLI is 120 MHz higher, than Quadro FX 3800.
- GeForce GTX 680M SLI is manufactured by 28 nm process technology, and Quadro FX 3800 - by 55 nm process technology.
- Memory clock speed of GeForce GTX 680M SLI is 2000 MHz higher, than Quadro FX 3800.
Game benchmarks
high / 1080p | 35−40 | 0−1 |
ultra / 1080p | 21−24 | 0−1 |
QHD / 1440p | 16−18 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 60−65 | 10−11 |
medium / 1080p | 40−45 | 1−2 |
The average gaming FPS of GeForce GTX 680M SLI in Assassin's Creed Odyssey is 766% more, than Quadro FX 3800. | ||
high / 1080p | 55−60 | − |
ultra / 1080p | 45−50 | 2−3 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 18−20 | − |
low / 720p | 100−110 | 9−10 |
medium / 1080p | 60−65 | 2−3 |
The average gaming FPS of GeForce GTX 680M SLI in Battlefield 5 is 1675% more, than Quadro FX 3800. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 680M SLI and Quadro FX 3800 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 100−110 |
medium / 768p | 220−230 | 75−80 |
ultra / 1080p | 180−190 | 30−35 |
QHD / 1440p | 110−120 | − |
4K / 2160p | 70−75 | 9−10 |
high / 768p | 210−220 | 50−55 |
The average gaming FPS of GeForce GTX 680M SLI in Counter-Strike: Global Offensive is 245% more, than Quadro FX 3800. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | − | 12−14 |
medium / 1080p | 55−60 | 45−50 |
GeForce GTX 680M SLI and Quadro FX 3800 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 65−70 |
medium / 768p | 110−120 | 40−45 |
ultra / 1080p | 100−110 | 14−16 |
The average gaming FPS of GeForce GTX 680M SLI in Dota 2 is 180% more, than Quadro FX 3800. | ||
high / 1080p | 45−50 | 1−2 |
ultra / 1080p | 40−45 | − |
QHD / 1440p | 27−30 | − |
4K / 2160p | 14−16 | 0−1 |
low / 720p | 80−85 | 7−8 |
medium / 1080p | 45−50 | 2−3 |
The average gaming FPS of GeForce GTX 680M SLI in Far Cry 5 is 1866% more, than Quadro FX 3800. | ||
high / 1080p | 60−65 | − |
ultra / 1080p | 45−50 | − |
QHD / 1440p | 27−30 | 0−1 |
4K / 2160p | 27−30 | − |
low / 720p | 180−190 | 40−45 |
medium / 1080p | 110−120 | 4−5 |
The average gaming FPS of GeForce GTX 680M SLI in Fortnite is 552% more, than Quadro FX 3800. | ||
high / 1080p | 60−65 | 1−2 |
ultra / 1080p | 45−50 | − |
QHD / 1440p | 30−35 | 0−1 |
4K / 2160p | 24−27 | − |
low / 720p | 100−110 | 12−14 |
medium / 1080p | 65−70 | 4−5 |
The average gaming FPS of GeForce GTX 680M SLI in Forza Horizon 4 is 1200% more, than Quadro FX 3800. | ||
low / 768p | 140−150 | 35−40 |
medium / 768p | 120−130 | − |
high / 1080p | 70−75 | 1−2 |
ultra / 1080p | 30−35 | − |
QHD / 1440p | 21−24 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce GTX 680M SLI in Grand Theft Auto V is 468% more, than Quadro FX 3800. | ||
high / 1080p | 24−27 | 0−1 |
ultra / 1080p | 20−22 | 0−1 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 8−9 | 0−1 |
low / 720p | 65−70 | 1−2 |
medium / 1080p | 30−35 | − |
The average gaming FPS of GeForce GTX 680M SLI in Metro Exodus is 6600% more, than Quadro FX 3800. | ||
low / 768p | 130−140 | 85−90 |
high / 1080p | − | 50−55 |
medium / 1080p | 120−130 | − |
The average gaming FPS of GeForce GTX 680M SLI in Minecraft is 55% more, than Quadro FX 3800. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 21−24 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 680M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 187% more, than Quadro FX 3800. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 7−8 | − |
low / 720p | 65−70 | 2−3 |
medium / 1080p | 35−40 | − |
The average gaming FPS of GeForce GTX 680M SLI in Red Dead Redemption 2 is 3250% more, than Quadro FX 3800. | ||
low / 768p | 130−140 | 4−5 |
medium / 768p | 85−90 | − |
high / 1080p | 45−50 | 2−3 |
ultra / 1080p | 24−27 | − |
4K / 2160p | 16−18 | 0−1 |
The average gaming FPS of GeForce GTX 680M SLI in The Witcher 3: Wild Hunt is 2933% more, than Quadro FX 3800. | ||
low / 768p | 90−95 | 65−70 |
medium / 768p | 60−65 | 30−35 |
ultra / 1080p | 50−55 | 10−12 |
high / 768p | 60−65 | 27−30 |
The average gaming FPS of GeForce GTX 680M SLI in World of Tanks is 97% more, than Quadro FX 3800. |
Full Specs
GeForce GTX 680M SLI | Quadro FX 3800 | |
Architecture | Kepler | Tesla 2.0 |
Code name | N13E-GTX | GT200B |
Type | Laptop | Workstation |
Release date | 4 June 2012 | 30 March 2009 |
Pipelines | 2688 | 192 |
Core clock speed | 720 MHz | 600 MHz |
Transistor count | 1,400 million | |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 38.40 | |
Floating-point performance | 462.3 gflops | |
Length | 198 mm | |
Memory bus width | 2x 256 Bit | 256 Bit |
Memory clock speed | 3600 MHz | 1600 MHz |
Memory bandwidth | 51.2 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 11.1 (10_0) |
Shader Model | 4.0 | |
OpenGL | 3.3 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | 1.3 |
SLI options | + | |
Laptop size | large | |
Optimus | + | |
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