GeForce MX110 vs Quadro FX 3800
When comparing GeForce MX110 and Quadro FX 3800, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce MX110 and Quadro FX 3800 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro FX 3800
GeForce MX110 is a Laptop Graphics Card
Note: GeForce MX110 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX110 here:
Main Specs
GeForce MX110 | Quadro FX 3800 | |
Power consumption (TDP) | 30 Watt | 108 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | GDDR5/DDR3 | GDDR3 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort |
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- Quadro FX 3800 has 260% more power consumption, than GeForce MX110.
- GeForce MX110 is connected by PCIe 3.0 x16, and Quadro FX 3800 uses PCIe 2.0 x16 interface.
- GeForce MX110 has 1 GB more memory, than Quadro FX 3800.
- GeForce MX110 is used in Laptops, and Quadro FX 3800 - in Desktops.
- GeForce MX110 is build with Maxwell architecture, and Quadro FX 3800 - with Tesla 2.0.
- Core clock speed of GeForce MX110 is 365 MHz higher, than Quadro FX 3800.
- GeForce MX110 is manufactured by 28 nm process technology, and Quadro FX 3800 - by 55 nm process technology.
- Memory clock speed of GeForce MX110 is 200 MHz higher, than Quadro FX 3800.
Game benchmarks
high / 1080p | 6−7 | 0−1 |
ultra / 1080p | 4−5 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 10−11 |
medium / 1080p | 8−9 | 1−2 |
The average gaming FPS of GeForce MX110 in Assassin's Creed Odyssey is 100% more, than Quadro FX 3800. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 10−11 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 9−10 |
medium / 1080p | 12−14 | 2−3 |
The average gaming FPS of GeForce MX110 in Battlefield 5 is 300% more, than Quadro FX 3800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro FX 3800 in Call of Duty: Warzone is 6% more, than GeForce MX110. | ||
low / 768p | 130−140 | 100−110 |
medium / 768p | 110−120 | 75−80 |
ultra / 1080p | 50−55 | 30−35 |
QHD / 1440p | 27−30 | − |
4K / 2160p | 27−30 | 9−10 |
high / 768p | 80−85 | 50−55 |
The average gaming FPS of GeForce MX110 in Counter-Strike: Global Offensive is 49% more, than Quadro FX 3800. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro FX 3800 in Cyberpunk 2077 is 7% more, than GeForce MX110. | ||
low / 768p | 80−85 | 65−70 |
medium / 768p | 55−60 | 40−45 |
ultra / 1080p | 30−35 | 14−16 |
The average gaming FPS of GeForce MX110 in Dota 2 is 39% more, than Quadro FX 3800. | ||
high / 1080p | 8−9 | 1−2 |
ultra / 1080p | 7−8 | − |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 18−20 | 7−8 |
medium / 1080p | 8−9 | 2−3 |
The average gaming FPS of GeForce MX110 in Far Cry 5 is 300% more, than Quadro FX 3800. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | − | 0−1 |
low / 720p | 60−65 | 40−45 |
medium / 1080p | 21−24 | 4−5 |
The average gaming FPS of GeForce MX110 in Fortnite is 82% more, than Quadro FX 3800. | ||
high / 1080p | 12−14 | 1−2 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 12−14 |
medium / 1080p | 14−16 | 4−5 |
The average gaming FPS of GeForce MX110 in Forza Horizon 4 is 183% more, than Quadro FX 3800. | ||
low / 768p | 50−55 | 35−40 |
medium / 768p | 45−50 | − |
high / 1080p | 12−14 | 1−2 |
ultra / 1080p | 6−7 | − |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce MX110 in Grand Theft Auto V is 68% more, than Quadro FX 3800. | ||
high / 1080p | 4−5 | 0−1 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 12−14 | 1−2 |
medium / 1080p | 6−7 | − |
The average gaming FPS of GeForce MX110 in Metro Exodus is 1200% more, than Quadro FX 3800. | ||
low / 768p | 95−100 | 85−90 |
high / 1080p | 85−90 | 50−55 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of GeForce MX110 in Minecraft is 31% more, than Quadro FX 3800. | ||
high / 1080p | 16−18 | 14−16 |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 21−24 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce MX110 in PLAYERUNKNOWN'S BATTLEGROUNDS is 25% more, than Quadro FX 3800. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 12−14 | 2−3 |
medium / 1080p | 10−12 | − |
The average gaming FPS of GeForce MX110 in Red Dead Redemption 2 is 550% more, than Quadro FX 3800. | ||
low / 768p | 24−27 | 4−5 |
medium / 768p | 16−18 | − |
high / 1080p | 9−10 | 2−3 |
ultra / 1080p | 6−7 | − |
4K / 2160p | 6−7 | 0−1 |
The average gaming FPS of GeForce MX110 in The Witcher 3: Wild Hunt is 466% more, than Quadro FX 3800. | ||
low / 768p | 85−90 | 65−70 |
medium / 768p | 45−50 | 30−35 |
ultra / 1080p | 18−20 | 10−12 |
high / 768p | 35−40 | 27−30 |
The average gaming FPS of GeForce MX110 in World of Tanks is 38% more, than Quadro FX 3800. |
Full Specs
GeForce MX110 | Quadro FX 3800 | |
Architecture | Maxwell | Tesla 2.0 |
Code name | N16V-GMR1 | GT200B |
Type | Laptop | Workstation |
Release date | 1 January 2018 | 30 March 2009 |
Pipelines | 256 | 192 |
Core clock speed | 965 MHz | 600 MHz |
Boost Clock | 993 MHz | |
Transistor count | 1,400 million | |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 23.83 | 38.40 |
Floating-point performance | 762.6 gflops | 462.3 gflops |
Length | 198 mm | |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 1800 MHz | 1600 MHz |
Memory bandwidth | 40.1 GB/s | 51.2 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 11.1 (10_0) |
Shader Model | 5.1 | 4.0 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | + | 1.3 |
Optimus | + | |
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