GeForce MX330 vs Quadro FX 3800
When comparing GeForce MX330 and Quadro FX 3800, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce MX330 and Quadro FX 3800 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro FX 3800
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GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Quadro FX 3800 | |
Power consumption (TDP) | 10 Watt | 108 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort |
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- Quadro FX 3800 has 980% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Quadro FX 3800 uses PCIe 2.0 x16 interface.
- GeForce MX330 has 1 GB more memory, than Quadro FX 3800.
- GeForce MX330 is used in Laptops, and Quadro FX 3800 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Quadro FX 3800 - with Tesla 2.0.
- Core clock speed of GeForce MX330 is 931 MHz higher, than Quadro FX 3800.
- GeForce MX330 is manufactured by 16 nm process technology, and Quadro FX 3800 - by 55 nm process technology.
- Memory clock speed of GeForce MX330 is 5400 MHz higher, than Quadro FX 3800.
Game benchmarks
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 8−9 | 0−1 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 10−11 |
medium / 1080p | 16−18 | 1−2 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 266% more, than Quadro FX 3800. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 2−3 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 9−10 |
medium / 1080p | 24−27 | 2−3 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 650% more, than Quadro FX 3800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro FX 3800 in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 100−110 |
medium / 768p | 170−180 | 75−80 |
ultra / 1080p | 90−95 | 30−35 |
QHD / 1440p | 50−55 | − |
4K / 2160p | 30−33 | 9−10 |
high / 768p | 130−140 | 50−55 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 130% more, than Quadro FX 3800. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 6% more, than Quadro FX 3800. | ||
low / 768p | 100−110 | 65−70 |
medium / 768p | 90−95 | 40−45 |
ultra / 1080p | 60−65 | 14−16 |
The average gaming FPS of GeForce MX330 in Dota 2 is 109% more, than Quadro FX 3800. | ||
high / 1080p | 16−18 | 1−2 |
ultra / 1080p | 14−16 | − |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 7−8 |
medium / 1080p | 16−18 | 2−3 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 666% more, than Quadro FX 3800. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | 0−1 |
low / 720p | 90−95 | 40−45 |
medium / 1080p | 45−50 | 4−5 |
The average gaming FPS of GeForce MX330 in Fortnite is 204% more, than Quadro FX 3800. | ||
high / 1080p | 24−27 | 1−2 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 12−14 |
medium / 1080p | 24−27 | 4−5 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 433% more, than Quadro FX 3800. | ||
low / 768p | 80−85 | 35−40 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 1−2 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 189% more, than Quadro FX 3800. | ||
high / 1080p | 9−10 | 0−1 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 1−2 |
medium / 1080p | 12−14 | − |
The average gaming FPS of GeForce MX330 in Metro Exodus is 2700% more, than Quadro FX 3800. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 50−55 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 32% more, than Quadro FX 3800. | ||
high / 1080p | 21−24 | 14−16 |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 21−24 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 75% more, than Quadro FX 3800. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 2−3 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 1150% more, than Quadro FX 3800. | ||
low / 768p | 50−55 | 4−5 |
medium / 768p | 30−35 | − |
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 10−11 | − |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 1033% more, than Quadro FX 3800. | ||
low / 768p | 100−105 | 65−70 |
medium / 768p | 60−65 | 30−35 |
ultra / 1080p | 30−35 | 10−12 |
high / 768p | 50−55 | 27−30 |
The average gaming FPS of GeForce MX330 in World of Tanks is 82% more, than Quadro FX 3800. |
Full Specs
GeForce MX330 | Quadro FX 3800 | |
Architecture | Pascal | Tesla 2.0 |
Code name | N17S-LP / N17S-G3 | GT200B |
Type | Laptop | Workstation |
Release date | 20 February 2020 | 30 March 2009 |
Pipelines | 384 | 192 |
Core clock speed | 1531 MHz | 600 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 1,400 million |
Manufacturing process technology | 16 nm | 55 nm |
Texture fill rate | 38.26 | 38.40 |
Floating-point performance | 462.3 gflops | |
Length | 198 mm | |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 7000 MHz | 1600 MHz |
Memory bandwidth | 48.06 GB/s | 51.2 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 11.1 (10_0) |
Shader Model | 6.4 | 4.0 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.131 | N/A |
CUDA | 6.1 | 1.3 |
Optimus | + | |
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