Quadro FX 3800 vs Qualcomm Adreno 680

When choosing between Quadro FX 3800 and Qualcomm Adreno 680, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro FX 3800 and Qualcomm Adreno 680.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Quadro FX 3800 Qualcomm Adreno 680
Power consumption (TDP) 108 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR3
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort
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  • Quadro FX 3800 is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • Quadro FX 3800 is manufactured by 55 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−11 1−2
medium / 1080p 1−2 0−1
The average gaming FPS of Quadro FX 3800 in Assassin's Creed Odyssey is 900% more, than Qualcomm Adreno 680.

Full Specs

  Quadro FX 3800 Qualcomm Adreno 680
Architecture Tesla 2.0
Code name GT200B
Type Workstation Laptop
Release date 30 March 2009 6 December 2018
Pipelines 192
Core clock speed 600 MHz
Transistor count 1,400 million
Manufacturing process technology 55 nm 7 nm
Texture fill rate 38.40
Floating-point performance 462.3 gflops
Length 198 mm
Memory bus width 256 Bit
Memory clock speed 1600 MHz
Memory bandwidth 51.2 GB/s
Shared memory +
DirectX 11.1 (10_0) DirectX 12
Shader Model 4.0
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.3
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