GeForce GTS 360M vs Quadro FX 4800
When comparing GeForce GTS 360M and Quadro FX 4800, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTS 360M and Quadro FX 4800 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro FX 4800
GeForce GTS 360M is a Laptop Graphics Card
Note: GeForce GTS 360M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTS 360M here:
Main Specs
GeForce GTS 360M | Quadro FX 4800 | |
Power consumption (TDP) | 38 Watt | 150 Watt |
Interface | MXM-II | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | DDR3, GDDR3, GDDR5 | GDDR3 |
Maximum RAM amount | 1 GB | 1536 MB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort, 1x S-Video |
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- Quadro FX 4800 has 294% more power consumption, than GeForce GTS 360M.
- GeForce GTS 360M is connected by MXM-II, and Quadro FX 4800 uses PCIe 2.0 x16 interface.
- Quadro FX 4800 has 1535 GB more memory, than GeForce GTS 360M.
- GeForce GTS 360M is used in Laptops, and Quadro FX 4800 - in Desktops.
- GeForce GTS 360M is build with GT2xx architecture, and Quadro FX 4800 - with Tesla 2.0.
- Core clock speed of GeForce GTS 360M is 834 MHz higher, than Quadro FX 4800.
- GeForce GTS 360M is manufactured by 40 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 2−3 |
ultra / 1080p | − | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 12−14 |
medium / 1080p | 0−1 | 3−4 |
The average gaming FPS of Quadro FX 4800 in Assassin's Creed Odyssey is 1200% more, than GeForce GTS 360M. | ||
ultra / 1080p | − | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 14−16 |
medium / 1080p | − | 5−6 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce GTS 360M in Call of Duty: Warzone is 6% more, than Quadro FX 4800. | ||
low / 768p | 60−65 | 120−130 |
medium / 768p | 27−30 | 90−95 |
ultra / 1080p | 7−8 | 35−40 |
QHD / 1440p | − | 21−24 |
4K / 2160p | − | 16−18 |
high / 768p | 16−18 | 65−70 |
The average gaming FPS of Quadro FX 4800 in Counter-Strike: Global Offensive is 185% more, than GeForce GTS 360M. | ||
low / 768p | 70−75 | 65−70 |
ultra / 1080p | 0−1 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTS 360M in Cyberpunk 2077 is 5% more, than Quadro FX 4800. | ||
low / 768p | 45−50 | 75−80 |
medium / 768p | 10−11 | 45−50 |
ultra / 1080p | 0−1 | 20−22 |
The average gaming FPS of Quadro FX 4800 in Dota 2 is 113% more, than GeForce GTS 360M. | ||
high / 1080p | − | 2−3 |
ultra / 1080p | − | 2−3 |
4K / 2160p | − | 2−3 |
low / 720p | 0−1 | 10−11 |
medium / 1080p | − | 3−4 |
high / 1080p | − | 10−11 |
ultra / 1080p | − | 5−6 |
QHD / 1440p | − | 3−4 |
low / 720p | 21−24 | 50−55 |
medium / 1080p | 0−1 | 10−11 |
The average gaming FPS of Quadro FX 4800 in Fortnite is 136% more, than GeForce GTS 360M. | ||
high / 1080p | 0−1 | 5−6 |
QHD / 1440p | 0−1 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 0−1 | 16−18 |
medium / 1080p | 0−1 | 8−9 |
low / 768p | 18−20 | 45−50 |
high / 1080p | 0−1 | 4−5 |
ultra / 1080p | − | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 35−40 |
The average gaming FPS of Quadro FX 4800 in Grand Theft Auto V is 162% more, than GeForce GTS 360M. | ||
high / 1080p | − | 1−2 |
ultra / 1080p | − | 0−1 |
4K / 2160p | − | 0−1 |
low / 720p | 0−1 | 4−5 |
medium / 1080p | − | 3−4 |
low / 768p | 75−80 | 90−95 |
high / 1080p | 27−30 | 80−85 |
ultra / 1080p | − | 70−75 |
medium / 1080p | − | 85−90 |
The average gaming FPS of Quadro FX 4800 in Minecraft is 64% more, than GeForce GTS 360M. | ||
ultra / 1080p | − | 12−14 |
low / 720p | 8−9 | 27−30 |
medium / 1080p | − | 14−16 |
The average gaming FPS of Quadro FX 4800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 250% more, than GeForce GTS 360M. | ||
low / 720p | 0−1 | 6−7 |
low / 768p | 0−1 | 9−10 |
medium / 768p | − | 8−9 |
high / 1080p | − | 4−5 |
ultra / 1080p | − | 3−4 |
4K / 2160p | − | 1−2 |
low / 768p | 45−50 | 70−75 |
medium / 768p | 14−16 | 35−40 |
ultra / 1080p | 0−1 | 12−14 |
high / 768p | 12−14 | 30−35 |
The average gaming FPS of Quadro FX 4800 in World of Tanks is 88% more, than GeForce GTS 360M. |
Full Specs
GeForce GTS 360M | Quadro FX 4800 | |
Architecture | GT2xx | Tesla 2.0 |
Code name | N11E-GS1 | GT200B |
Type | Laptop | Workstation |
Release date | 7 January 2010 | 11 November 2008 |
Pipelines | 96 | 192 |
Core clock speed | 1436 MHz | 602 MHz |
Transistor count | 727 million | 1,400 million |
Manufacturing process technology | 40 nm | 55 nm |
Texture fill rate | 17.60 | 38.53 |
Floating-point performance | 275.71 gflops | 462.3 gflops |
Length | 267 mm | |
Memory bus width | 128 Bit | 384 Bit |
Memory clock speed | 1600 MHz | |
Memory bandwidth | 57.6 GB/s | 76.8 GB/s |
Shared memory | - | |
DirectX | 11.1 (10_1) | 11.1 (10_0) |
Shader Model | 4.1 | 4.0 |
OpenGL | 2.1 | 3.3 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | + | 1.3 |
CUDA cores | 96 | |
Bus support | PCI-E 2.0 | |
SLI options | + | |
HDMI | + | |
Maximum VGA resolution | 2048x1536 | |
Laptop size | large | |
Gigaflops | 413 | |
MXM Type | MXM 3.0 Type-B | |
Power management | 8.0 | |
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