GeForce GTX 260M SLI vs Quadro FX 4800
When comparing GeForce GTX 260M SLI and Quadro FX 4800, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 260M SLI and Quadro FX 4800 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro FX 4800
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GeForce GTX 260M SLI is a Laptop Graphics Card
Note: GeForce GTX 260M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 260M SLI here:
Main Specs
GeForce GTX 260M SLI | Quadro FX 4800 | |
Power consumption (TDP) | 150 Watt | 150 Watt |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR3 | GDDR3 |
Maximum RAM amount | 2 GB | 1536 MB |
Display Connectors | 1x DVI, 2x DisplayPort, 1x S-Video | |
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- Both graphics cards have the same power consumption of 150 Watt.
- Quadro FX 4800 has 1534 GB more memory, than GeForce GTX 260M SLI.
- GeForce GTX 260M SLI is used in Laptops, and Quadro FX 4800 - in Desktops.
- GeForce GTX 260M SLI is build with G9x architecture, and Quadro FX 4800 - with Tesla 2.0.
- Core clock speed of Quadro FX 4800 is 52 MHz higher, than GeForce GTX 260M SLI.
- GeForce GTX 260M SLI and Quadro FX 4800 are manufactured by 55 nm process technology.
- Memory clock speed of Quadro FX 4800 is 650 MHz higher, than GeForce GTX 260M SLI.
Game benchmarks
high / 1080p | 8−9 | 2−3 |
ultra / 1080p | 5−6 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 20−22 | 12−14 |
medium / 1080p | 10−12 | 3−4 |
The average gaming FPS of GeForce GTX 260M SLI in Assassin's Creed Odyssey is 116% more, than Quadro FX 4800. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce GTX 260M SLI in Battlefield 5 is 150% more, than Quadro FX 4800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 260M SLI and Quadro FX 4800 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 150−160 | 120−130 |
medium / 768p | 130−140 | 90−95 |
ultra / 1080p | 65−70 | 35−40 |
QHD / 1440p | 35−40 | 21−24 |
4K / 2160p | 27−30 | 16−18 |
high / 768p | 95−100 | 65−70 |
The average gaming FPS of GeForce GTX 260M SLI in Counter-Strike: Global Offensive is 43% more, than Quadro FX 4800. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 24−27 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro FX 4800 in Cyberpunk 2077 is 2% more, than GeForce GTX 260M SLI. | ||
low / 768p | 85−90 | 75−80 |
medium / 768p | 65−70 | 45−50 |
ultra / 1080p | 40−45 | 20−22 |
The average gaming FPS of GeForce GTX 260M SLI in Dota 2 is 35% more, than Quadro FX 4800. | ||
high / 1080p | 10−11 | 2−3 |
ultra / 1080p | 9−10 | 2−3 |
4K / 2160p | 4−5 | 2−3 |
low / 720p | 24−27 | 10−11 |
medium / 1080p | 10−12 | 3−4 |
The average gaming FPS of GeForce GTX 260M SLI in Far Cry 5 is 200% more, than Quadro FX 4800. | ||
high / 1080p | 16−18 | 10−11 |
ultra / 1080p | 12−14 | 5−6 |
QHD / 1440p | − | 3−4 |
low / 720p | 70−75 | 50−55 |
medium / 1080p | 30−33 | 10−11 |
The average gaming FPS of GeForce GTX 260M SLI in Fortnite is 73% more, than Quadro FX 4800. | ||
high / 1080p | 14−16 | 5−6 |
ultra / 1080p | 12−14 | − |
QHD / 1440p | 3−4 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 30−35 | 16−18 |
medium / 1080p | 16−18 | 8−9 |
The average gaming FPS of GeForce GTX 260M SLI in Forza Horizon 4 is 112% more, than Quadro FX 4800. | ||
low / 768p | 60−65 | 45−50 |
medium / 768p | 50−55 | − |
high / 1080p | 16−18 | 4−5 |
ultra / 1080p | 8−9 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce GTX 260M SLI in Grand Theft Auto V is 61% more, than Quadro FX 4800. | ||
high / 1080p | 6−7 | 1−2 |
ultra / 1080p | 4−5 | 0−1 |
4K / 2160p | 1−2 | 0−1 |
low / 720p | 16−18 | 4−5 |
medium / 1080p | 8−9 | 3−4 |
The average gaming FPS of GeForce GTX 260M SLI in Metro Exodus is 233% more, than Quadro FX 4800. | ||
low / 768p | 95−100 | 90−95 |
high / 1080p | 95−100 | 80−85 |
ultra / 1080p | 85−90 | 70−75 |
medium / 1080p | 95−100 | 85−90 |
The average gaming FPS of GeForce GTX 260M SLI in Minecraft is 14% more, than Quadro FX 4800. | ||
high / 1080p | 18−20 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 35−40 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 260M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 27% more, than Quadro FX 4800. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 16−18 | 6−7 |
medium / 1080p | 12−14 | − |
The average gaming FPS of GeForce GTX 260M SLI in Red Dead Redemption 2 is 183% more, than Quadro FX 4800. | ||
low / 768p | 30−35 | 9−10 |
medium / 768p | 21−24 | 8−9 |
high / 1080p | 10−12 | 4−5 |
ultra / 1080p | 7−8 | 3−4 |
4K / 2160p | 6−7 | 1−2 |
The average gaming FPS of GeForce GTX 260M SLI in The Witcher 3: Wild Hunt is 220% more, than Quadro FX 4800. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 50−55 | 35−40 |
ultra / 1080p | 24−27 | 12−14 |
high / 768p | 40−45 | 30−35 |
The average gaming FPS of GeForce GTX 260M SLI in World of Tanks is 39% more, than Quadro FX 4800. |
Full Specs
GeForce GTX 260M SLI | Quadro FX 4800 | |
Architecture | G9x | Tesla 2.0 |
Code name | NB9E-GTX | GT200B |
Type | Laptop | Workstation |
Release date | 2 March 2009 | 11 November 2008 |
Pipelines | 224 | 192 |
Core clock speed | 550 MHz | 602 MHz |
Transistor count | 1508 Million | 1,400 million |
Manufacturing process technology | 55 nm | 55 nm |
Texture fill rate | 38.53 | |
Floating-point performance | 462.3 gflops | |
Length | 267 mm | |
Memory bus width | 256 Bit | 384 Bit |
Memory clock speed | 950 MHz | 1600 MHz |
Memory bandwidth | 76.8 GB/s | |
Shared memory | - | |
DirectX | DirectX 10, Shader 4.0 | 11.1 (10_0) |
Shader Model | 4.0 | |
OpenGL | 3.3 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | 1.3 |
Laptop size | large | |
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