GeForce GTX 660M vs Quadro FX 4800
When comparing GeForce GTX 660M and Quadro FX 4800, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 660M and Quadro FX 4800 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Quadro FX 4800
GeForce GTX 660M is a Laptop Graphics Card
Note: GeForce GTX 660M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 660M here:
Main Specs
GeForce GTX 660M | Quadro FX 4800 | |
Power consumption (TDP) | 50 Watt | 150 Watt |
Interface | MXM-B (3.0) | PCIe 2.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 1536 MB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort, 1x S-Video |
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- Quadro FX 4800 has 200% more power consumption, than GeForce GTX 660M.
- GeForce GTX 660M is connected by MXM-B (3.0), and Quadro FX 4800 uses PCIe 2.0 x16 interface.
- Quadro FX 4800 has 1534 GB more memory, than GeForce GTX 660M.
- GeForce GTX 660M is used in Laptops, and Quadro FX 4800 - in Desktops.
- GeForce GTX 660M is build with Kepler architecture, and Quadro FX 4800 - with Tesla 2.0.
- Core clock speed of GeForce GTX 660M is 233 MHz higher, than Quadro FX 4800.
- GeForce GTX 660M is manufactured by 28 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
- Memory clock speed of GeForce GTX 660M is 400 MHz higher, than Quadro FX 4800.
Game benchmarks
high / 1080p | 6−7 | 2−3 |
ultra / 1080p | 4−5 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 12−14 |
medium / 1080p | 8−9 | 3−4 |
The average gaming FPS of GeForce GTX 660M in Assassin's Creed Odyssey is 66% more, than Quadro FX 4800. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 10−11 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 14−16 |
medium / 1080p | 12−14 | 5−6 |
The average gaming FPS of GeForce GTX 660M in Battlefield 5 is 100% more, than Quadro FX 4800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 660M and Quadro FX 4800 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 120−130 |
medium / 768p | 110−120 | 90−95 |
ultra / 1080p | 50−55 | 35−40 |
QHD / 1440p | 27−30 | 21−24 |
4K / 2160p | 27−30 | 16−18 |
high / 768p | 80−85 | 65−70 |
The average gaming FPS of GeForce GTX 660M in Counter-Strike: Global Offensive is 21% more, than Quadro FX 4800. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 18−20 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro FX 4800 in Cyberpunk 2077 is 7% more, than GeForce GTX 660M. | ||
low / 768p | 80−85 | 75−80 |
medium / 768p | 55−60 | 45−50 |
ultra / 1080p | 30−35 | 20−22 |
The average gaming FPS of GeForce GTX 660M in Dota 2 is 18% more, than Quadro FX 4800. | ||
high / 1080p | 8−9 | 2−3 |
ultra / 1080p | 7−8 | 2−3 |
4K / 2160p | 3−4 | 2−3 |
low / 720p | 18−20 | 10−11 |
medium / 1080p | 8−9 | 3−4 |
The average gaming FPS of GeForce GTX 660M in Far Cry 5 is 125% more, than Quadro FX 4800. | ||
high / 1080p | 14−16 | 10−11 |
ultra / 1080p | 10−11 | 5−6 |
QHD / 1440p | − | 3−4 |
low / 720p | 60−65 | 50−55 |
medium / 1080p | 21−24 | 10−11 |
The average gaming FPS of GeForce GTX 660M in Fortnite is 42% more, than Quadro FX 4800. | ||
high / 1080p | 12−14 | 5−6 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 1−2 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 24−27 | 16−18 |
medium / 1080p | 14−16 | 8−9 |
The average gaming FPS of GeForce GTX 660M in Forza Horizon 4 is 62% more, than Quadro FX 4800. | ||
low / 768p | 50−55 | 45−50 |
medium / 768p | 45−50 | − |
high / 1080p | 12−14 | 4−5 |
ultra / 1080p | 6−7 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce GTX 660M in Grand Theft Auto V is 33% more, than Quadro FX 4800. | ||
high / 1080p | 4−5 | 1−2 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 12−14 | 4−5 |
medium / 1080p | 6−7 | 3−4 |
The average gaming FPS of GeForce GTX 660M in Metro Exodus is 166% more, than Quadro FX 4800. | ||
low / 768p | 95−100 | 90−95 |
high / 1080p | 90−95 | 80−85 |
ultra / 1080p | 80−85 | 70−75 |
medium / 1080p | 90−95 | 85−90 |
The average gaming FPS of GeForce GTX 660M in Minecraft is 9% more, than Quadro FX 4800. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 660M in PLAYERUNKNOWN'S BATTLEGROUNDS is 22% more, than Quadro FX 4800. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 12−14 | 6−7 |
medium / 1080p | 10−12 | − |
The average gaming FPS of GeForce GTX 660M in Red Dead Redemption 2 is 116% more, than Quadro FX 4800. | ||
low / 768p | 24−27 | 9−10 |
medium / 768p | 16−18 | 8−9 |
high / 1080p | 9−10 | 4−5 |
ultra / 1080p | 6−7 | 3−4 |
4K / 2160p | 6−7 | 1−2 |
The average gaming FPS of GeForce GTX 660M in The Witcher 3: Wild Hunt is 160% more, than Quadro FX 4800. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 45−50 | 35−40 |
ultra / 1080p | 18−20 | 12−14 |
high / 768p | 35−40 | 30−35 |
The average gaming FPS of GeForce GTX 660M in World of Tanks is 23% more, than Quadro FX 4800. |
Full Specs
GeForce GTX 660M | Quadro FX 4800 | |
Architecture | Kepler | Tesla 2.0 |
Code name | N13E-GE | GT200B |
Type | Laptop | Workstation |
Release date | 22 March 2012 | 11 November 2008 |
Pipelines | 384 | 192 |
Core clock speed | 835 MHz | 602 MHz |
Boost Clock | 950 MHz | |
Transistor count | 1,270 million | 1,400 million |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 30.4 billion/sec | 38.53 |
Floating-point performance | 729.6 gflops | 462.3 gflops |
Length | 267 mm | |
Memory bus width | 128bit | 384 Bit |
Memory clock speed | 2000 MHz | 1600 MHz |
Memory bandwidth | 64.0 GB/s | 76.8 GB/s |
Shared memory | - | |
DirectX | 12 API | 11.1 (10_0) |
Shader Model | 5.1 | 4.0 |
OpenGL | 4.5 | 3.3 |
OpenCL | 1.1 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | + | 1.3 |
CUDA cores | 384 | |
Bus support | PCI Express 2.0, PCI Express 3.0 | |
SLI options | + | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | Up to 2048x1536 | |
Bitcoin / BTC (SHA256) | 36 Mh/s | |
Laptop size | large | |
Optimus | + | |
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