GeForce MX110 vs Quadro FX 4800
When choosing between GeForce MX110 and Quadro FX 4800, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX110 and Quadro FX 4800.
Quadro FX 4800
GeForce MX110 is a Laptop Graphics Card
Note: GeForce MX110 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX110 here:
Main Specs
GeForce MX110 | Quadro FX 4800 | |
Power consumption (TDP) | 30 Watt | 150 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | GDDR5/DDR3 | GDDR3 |
Maximum RAM amount | 2 GB | 1536 MB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort, 1x S-Video |
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- Quadro FX 4800 has 400% more power consumption, than GeForce MX110.
- GeForce MX110 is connected by PCIe 3.0 x16, and Quadro FX 4800 uses PCIe 2.0 x16 interface.
- Quadro FX 4800 has 1534 GB more memory, than GeForce MX110.
- GeForce MX110 is used in Laptops, and Quadro FX 4800 - in Desktops.
- GeForce MX110 is build with Maxwell architecture, and Quadro FX 4800 - with Tesla 2.0.
- Core clock speed of GeForce MX110 is 363 MHz higher, than Quadro FX 4800.
- GeForce MX110 is manufactured by 28 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
- Memory clock speed of GeForce MX110 is 200 MHz higher, than Quadro FX 4800.
Game benchmarks
high / 1080p | 6−7 | 2−3 |
ultra / 1080p | 4−5 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 12−14 |
medium / 1080p | 8−9 | 3−4 |
The average gaming FPS of GeForce MX110 in Assassin's Creed Odyssey is 66% more, than Quadro FX 4800. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 10−11 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 14−16 |
medium / 1080p | 12−14 | 5−6 |
The average gaming FPS of GeForce MX110 in Battlefield 5 is 100% more, than Quadro FX 4800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX110 and Quadro FX 4800 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 120−130 |
medium / 768p | 110−120 | 90−95 |
ultra / 1080p | 50−55 | 35−40 |
QHD / 1440p | 27−30 | 21−24 |
4K / 2160p | 27−30 | 16−18 |
high / 768p | 80−85 | 65−70 |
The average gaming FPS of GeForce MX110 in Counter-Strike: Global Offensive is 21% more, than Quadro FX 4800. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 18−20 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro FX 4800 in Cyberpunk 2077 is 7% more, than GeForce MX110. | ||
low / 768p | 80−85 | 75−80 |
medium / 768p | 55−60 | 45−50 |
ultra / 1080p | 30−35 | 20−22 |
The average gaming FPS of GeForce MX110 in Dota 2 is 18% more, than Quadro FX 4800. | ||
high / 1080p | 8−9 | 2−3 |
ultra / 1080p | 7−8 | 2−3 |
4K / 2160p | 3−4 | 2−3 |
low / 720p | 18−20 | 10−11 |
medium / 1080p | 8−9 | 3−4 |
The average gaming FPS of GeForce MX110 in Far Cry 5 is 125% more, than Quadro FX 4800. | ||
high / 1080p | 14−16 | 10−11 |
ultra / 1080p | 10−11 | 5−6 |
QHD / 1440p | − | 3−4 |
low / 720p | 60−65 | 50−55 |
medium / 1080p | 21−24 | 10−11 |
The average gaming FPS of GeForce MX110 in Fortnite is 42% more, than Quadro FX 4800. | ||
high / 1080p | 12−14 | 5−6 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 1−2 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 24−27 | 16−18 |
medium / 1080p | 14−16 | 8−9 |
The average gaming FPS of GeForce MX110 in Forza Horizon 4 is 62% more, than Quadro FX 4800. | ||
low / 768p | 50−55 | 45−50 |
medium / 768p | 45−50 | − |
high / 1080p | 12−14 | 4−5 |
ultra / 1080p | 6−7 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce MX110 in Grand Theft Auto V is 33% more, than Quadro FX 4800. | ||
high / 1080p | 4−5 | 1−2 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 12−14 | 4−5 |
medium / 1080p | 6−7 | 3−4 |
The average gaming FPS of GeForce MX110 in Metro Exodus is 166% more, than Quadro FX 4800. | ||
low / 768p | 95−100 | 90−95 |
high / 1080p | 85−90 | 80−85 |
ultra / 1080p | 80−85 | 70−75 |
medium / 1080p | 90−95 | 85−90 |
The average gaming FPS of GeForce MX110 in Minecraft is 8% more, than Quadro FX 4800. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce MX110 in PLAYERUNKNOWN'S BATTLEGROUNDS is 22% more, than Quadro FX 4800. | ||
ultra / 1080p | 7−8 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 12−14 | 6−7 |
medium / 1080p | 10−12 | − |
The average gaming FPS of GeForce MX110 in Red Dead Redemption 2 is 116% more, than Quadro FX 4800. | ||
low / 768p | 24−27 | 9−10 |
medium / 768p | 16−18 | 8−9 |
high / 1080p | 9−10 | 4−5 |
ultra / 1080p | 6−7 | 3−4 |
4K / 2160p | 6−7 | 1−2 |
The average gaming FPS of GeForce MX110 in The Witcher 3: Wild Hunt is 160% more, than Quadro FX 4800. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 45−50 | 35−40 |
ultra / 1080p | 18−20 | 12−14 |
high / 768p | 35−40 | 30−35 |
The average gaming FPS of GeForce MX110 in World of Tanks is 23% more, than Quadro FX 4800. |
Full Specs
GeForce MX110 | Quadro FX 4800 | |
Architecture | Maxwell | Tesla 2.0 |
Code name | N16V-GMR1 | GT200B |
Type | Laptop | Workstation |
Release date | 1 January 2018 | 11 November 2008 |
Pipelines | 256 | 192 |
Core clock speed | 965 MHz | 602 MHz |
Boost Clock | 993 MHz | |
Transistor count | 1,400 million | |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 23.83 | 38.53 |
Floating-point performance | 762.6 gflops | 462.3 gflops |
Length | 267 mm | |
Memory bus width | 64 Bit | 384 Bit |
Memory clock speed | 1800 MHz | 1600 MHz |
Memory bandwidth | 40.1 GB/s | 76.8 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 11.1 (10_0) |
Shader Model | 5.1 | 4.0 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | + | 1.3 |
Optimus | + | |
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