GRID K260Q vs Quadro FX 4800

If you are going to buy a new graphics card and are choosing between GRID K260Q and Quadro FX 4800, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K260Q stacks up against Quadro FX 4800, check out specs charts below.
GRID K260Q
Quadro FX 4800

Main Specs

  GRID K260Q Quadro FX 4800
Power consumption (TDP) 225 Watt 150 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 2 GB 1536 MB
Display Connectors No outputs 1x DVI, 2x DisplayPort, 1x S-Video
 
  • GRID K260Q has 50% more power consumption, than Quadro FX 4800.
  • GRID K260Q is connected by PCIe 3.0 x16, and Quadro FX 4800 uses PCIe 2.0 x16 interface.
  • Quadro FX 4800 has 1534 GB more memory, than GRID K260Q.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Quadro FX 4800 - with Tesla 2.0.
  • Core clock speed of GRID K260Q is 143 MHz higher, than Quadro FX 4800.
  • GRID K260Q is manufactured by 28 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
  • Memory clock speed of GRID K260Q is 3400 MHz higher, than Quadro FX 4800.

Game benchmarks

high / 1080p 14−16 2−3
ultra / 1080p 9−10 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−35 12−14
medium / 1080p 18−20 3−4
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 266% more, than Quadro FX 4800.

Full Specs

  GRID K260Q Quadro FX 4800
Architecture Kepler Tesla 2.0
Code name GK104 GT200B
Type Workstation Workstation
Release date 28 June 2013 11 November 2008
Pipelines 1536 192
Core clock speed 745 MHz 602 MHz
Transistor count 3,540 million 1,400 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 95.36 38.53
Floating-point performance 2,289 gflops 462.3 gflops
Length 267 mm
Memory bus width 256 Bit 384 Bit
Memory clock speed 5000 MHz 1600 MHz
Memory bandwidth 160.0 GB/s 76.8 GB/s
DirectX 12 (11_0) 11.1 (10_0)
Shader Model 5.1 4.0
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 1.3