GRID K520 vs Quadro FX 4800
When comparing GRID K520 and Quadro FX 4800, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K520 and Quadro FX 4800 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K520
Quadro FX 4800
Main Specs
GRID K520 | Quadro FX 4800 | |
Power consumption (TDP) | 225 Watt | 150 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 8-pin | 1x 6-pin |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 4 GB | 1536 MB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort, 1x S-Video |
- GRID K520 has 50% more power consumption, than Quadro FX 4800.
- GRID K520 is connected by PCIe 3.0 x16, and Quadro FX 4800 uses PCIe 2.0 x16 interface.
- Quadro FX 4800 has 1532 GB more memory, than GRID K520.
- Both cards are used in Desktops.
- GRID K520 is build with Kepler architecture, and Quadro FX 4800 - with Tesla 2.0.
- Core clock speed of GRID K520 is 143 MHz higher, than Quadro FX 4800.
- GRID K520 is manufactured by 28 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
- Both graphics cards are the same length of 267 mm.
- Memory clock speed of GRID K520 is 3400 MHz higher, than Quadro FX 4800.
Game benchmarks
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 9−10 | 0−1 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 12−14 |
medium / 1080p | 20−22 | 3−4 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 283% more, than Quadro FX 4800. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | 4−5 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 14−16 |
medium / 1080p | 27−30 | 5−6 |
The average gaming FPS of GRID K520 in Battlefield 5 is 350% more, than Quadro FX 4800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro FX 4800 in Call of Duty: Warzone is 10% more, than GRID K520. | ||
low / 768p | 210−220 | 120−130 |
medium / 768p | 180−190 | 90−95 |
ultra / 1080p | 100−110 | 35−40 |
QHD / 1440p | 55−60 | 21−24 |
4K / 2160p | 30−35 | 16−18 |
high / 768p | 140−150 | 65−70 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 105% more, than Quadro FX 4800. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 40−45 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K520 in Cyberpunk 2077 is 11% more, than Quadro FX 4800. | ||
low / 768p | 110−120 | 75−80 |
medium / 768p | 95−100 | 45−50 |
ultra / 1080p | 65−70 | 20−22 |
The average gaming FPS of GRID K520 in Dota 2 is 93% more, than Quadro FX 4800. | ||
high / 1080p | 18−20 | 2−3 |
ultra / 1080p | 18−20 | 2−3 |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 2−3 |
low / 720p | 40−45 | 10−11 |
medium / 1080p | 21−24 | 3−4 |
The average gaming FPS of GRID K520 in Far Cry 5 is 425% more, than Quadro FX 4800. | ||
high / 1080p | 27−30 | 10−11 |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 16−18 | 3−4 |
low / 720p | 100−110 | 50−55 |
medium / 1080p | 55−60 | 10−11 |
The average gaming FPS of GRID K520 in Fortnite is 187% more, than Quadro FX 4800. | ||
high / 1080p | 27−30 | 5−6 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 3−4 |
4K / 2160p | 10−11 | 2−3 |
low / 720p | 55−60 | 16−18 |
medium / 1080p | 30−35 | 8−9 |
The average gaming FPS of GRID K520 in Forza Horizon 4 is 285% more, than Quadro FX 4800. | ||
low / 768p | 90−95 | 45−50 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 4−5 |
ultra / 1080p | 12−14 | 2−3 |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 155% more, than Quadro FX 4800. | ||
high / 1080p | 10−11 | 1−2 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 4−5 |
medium / 1080p | 14−16 | 3−4 |
The average gaming FPS of GRID K520 in Metro Exodus is 533% more, than Quadro FX 4800. | ||
low / 768p | 110−120 | 90−95 |
high / 1080p | − | 80−85 |
ultra / 1080p | − | 70−75 |
medium / 1080p | 100−110 | 85−90 |
The average gaming FPS of GRID K520 in Minecraft is 22% more, than Quadro FX 4800. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 27−30 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 94% more, than Quadro FX 4800. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 30−35 | 6−7 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GRID K520 in Red Dead Redemption 2 is 433% more, than Quadro FX 4800. | ||
low / 768p | 60−65 | 9−10 |
medium / 768p | 35−40 | 8−9 |
high / 1080p | 20−22 | 4−5 |
ultra / 1080p | 12−14 | 3−4 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GRID K520 in The Witcher 3: Wild Hunt is 460% more, than Quadro FX 4800. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 12−14 |
high / 768p | 55−60 | 30−35 |
The average gaming FPS of GRID K520 in World of Tanks is 71% more, than Quadro FX 4800. |
Full Specs
GRID K520 | Quadro FX 4800 | |
Architecture | Kepler | Tesla 2.0 |
Code name | GK104 | GT200B |
Type | Workstation | Workstation |
Release date | 23 July 2013 | 11 November 2008 |
Pipelines | 1536 | 192 |
Core clock speed | 745 MHz | 602 MHz |
Transistor count | 3,540 million | 1,400 million |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 95.36 | 38.53 |
Floating-point performance | 2x 2,448 gflops | 462.3 gflops |
Length | 267 mm | 267 mm |
Memory bus width | 256 Bit | 384 Bit |
Memory clock speed | 5000 MHz | 1600 MHz |
Memory bandwidth | 160.0 GB/s | 76.8 GB/s |
DirectX | 12 (11_0) | 11.1 (10_0) |
Shader Model | 5.1 | 4.0 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | 3.0 | 1.3 |
Bitcoin / BTC (SHA256) | 76 Mh/s | |