HD Graphics 6000 vs Quadro FX 4800
If you are going to buy a new graphics card and are choosing between HD Graphics 6000 and Quadro FX 4800, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the HD Graphics 6000 stacks up against Quadro FX 4800, check out specs charts below.
Quadro FX 4800
HD Graphics 6000 is a Laptop Graphics Card
Note: HD Graphics 6000 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 6000 here:
Main Specs
HD Graphics 6000 | Quadro FX 4800 | |
Power consumption (TDP) | 15 Watt | 150 Watt |
Interface | PCIe 2.0 x1 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | System Shared | GDDR3 |
Maximum RAM amount | 1536 MB | |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort, 1x S-Video |
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- Quadro FX 4800 has 900% more power consumption, than HD Graphics 6000.
- HD Graphics 6000 is connected by PCIe 2.0 x1, and Quadro FX 4800 uses PCIe 2.0 x16 interface.
- HD Graphics 6000 is used in Laptops, and Quadro FX 4800 - in Desktops.
- HD Graphics 6000 is build with Gen. 8 Broadwell architecture, and Quadro FX 4800 - with Tesla 2.0.
- Core clock speed of Quadro FX 4800 is 302 MHz higher, than HD Graphics 6000.
- HD Graphics 6000 is manufactured by 14 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 2−3 |
ultra / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−11 | 12−14 |
medium / 1080p | 2−3 | 3−4 |
The average gaming FPS of Quadro FX 4800 in Assassin's Creed Odyssey is 33% more, than HD Graphics 6000. | ||
ultra / 1080p | 2−3 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 14−16 |
medium / 1080p | 3−4 | 5−6 |
The average gaming FPS of Quadro FX 4800 in Battlefield 5 is 60% more, than HD Graphics 6000. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of HD Graphics 6000 in Call of Duty: Warzone is 6% more, than Quadro FX 4800. | ||
low / 768p | 110−120 | 120−130 |
medium / 768p | 80−85 | 90−95 |
ultra / 1080p | 30−35 | 35−40 |
QHD / 1440p | − | 21−24 |
4K / 2160p | 9−10 | 16−18 |
high / 768p | 55−60 | 65−70 |
The average gaming FPS of Quadro FX 4800 in Counter-Strike: Global Offensive is 13% more, than HD Graphics 6000. | ||
low / 768p | 70−75 | 65−70 |
ultra / 1080p | 12−14 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
HD Graphics 6000 and Quadro FX 4800 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 70−75 | 75−80 |
medium / 768p | 40−45 | 45−50 |
ultra / 1080p | 16−18 | 20−22 |
The average gaming FPS of Quadro FX 4800 in Dota 2 is 9% more, than HD Graphics 6000. | ||
high / 1080p | 1−2 | 2−3 |
ultra / 1080p | − | 2−3 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 8−9 | 10−11 |
medium / 1080p | 2−3 | 3−4 |
The average gaming FPS of Quadro FX 4800 in Far Cry 5 is 25% more, than HD Graphics 6000. | ||
high / 1080p | − | 10−11 |
ultra / 1080p | 5−6 | 5−6 |
QHD / 1440p | 1−2 | 3−4 |
low / 720p | 45−50 | 50−55 |
medium / 1080p | 6−7 | 10−11 |
The average gaming FPS of Quadro FX 4800 in Fortnite is 20% more, than HD Graphics 6000. | ||
high / 1080p | 2−3 | 5−6 |
QHD / 1440p | 0−1 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 12−14 | 16−18 |
medium / 1080p | 4−5 | 8−9 |
The average gaming FPS of Quadro FX 4800 in Forza Horizon 4 is 66% more, than HD Graphics 6000. | ||
low / 768p | 40−45 | 45−50 |
high / 1080p | 2−3 | 4−5 |
ultra / 1080p | 2−3 | 2−3 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 30−35 | 35−40 |
The average gaming FPS of Quadro FX 4800 in Grand Theft Auto V is 15% more, than HD Graphics 6000. | ||
high / 1080p | 1−2 | 1−2 |
ultra / 1080p | 0−1 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 2−3 | 4−5 |
medium / 1080p | − | 3−4 |
The average gaming FPS of Quadro FX 4800 in Metro Exodus is 50% more, than HD Graphics 6000. | ||
low / 768p | 85−90 | 90−95 |
high / 1080p | 55−60 | 80−85 |
ultra / 1080p | − | 70−75 |
medium / 1080p | − | 85−90 |
The average gaming FPS of Quadro FX 4800 in Minecraft is 20% more, than HD Graphics 6000. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 12−14 | 12−14 |
low / 720p | 24−27 | 27−30 |
medium / 1080p | 14−16 | 14−16 |
The average gaming FPS of Quadro FX 4800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 5% more, than HD Graphics 6000. | ||
QHD / 1440p | 0−1 | − |
low / 720p | 3−4 | 6−7 |
The average gaming FPS of Quadro FX 4800 in Red Dead Redemption 2 is 100% more, than HD Graphics 6000. | ||
low / 768p | 6−7 | 9−10 |
medium / 768p | 6−7 | 8−9 |
high / 1080p | 2−3 | 4−5 |
ultra / 1080p | − | 3−4 |
4K / 2160p | 0−1 | 1−2 |
The average gaming FPS of Quadro FX 4800 in The Witcher 3: Wild Hunt is 40% more, than HD Graphics 6000. | ||
low / 768p | 70−75 | 70−75 |
medium / 768p | 35−40 | 35−40 |
ultra / 1080p | 12−14 | 12−14 |
high / 768p | 27−30 | 30−35 |
The average gaming FPS of Quadro FX 4800 in World of Tanks is 2% more, than HD Graphics 6000. |
Full Specs
HD Graphics 6000 | Quadro FX 4800 | |
Architecture | Gen. 8 Broadwell | Tesla 2.0 |
Code name | Broadwell GT3 | GT200B |
Type | Laptop | Workstation |
Release date | 5 January 2015 | 11 November 2008 |
Pipelines | 48 | 192 |
Core clock speed | 300 MHz | 602 MHz |
Boost Clock | 1000 MHz | |
Transistor count | 189 million | 1,400 million |
Manufacturing process technology | 14 nm | 55 nm |
Texture fill rate | 48.00 | 38.53 |
Floating-point performance | 462.3 gflops | |
Length | 267 mm | |
Memory bus width | 64/128 Bit | 384 Bit |
Memory clock speed | 1600 MHz | |
Memory bandwidth | 76.8 GB/s | |
Shared memory | + | |
DirectX | 12 (11_1) | 11.1 (10_0) |
Shader Model | 5.1 | 4.0 |
OpenGL | 4.4 | 3.3 |
OpenCL | 2.0 | 1.1 |
Vulkan | 1.1.80 | N/A |
CUDA | 1.3 | |
Quick Sync | + | |
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