Quadro 500M vs Quadro FX 4800

If you are going to buy a new graphics card and are choosing between Quadro 500M and Quadro FX 4800, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Quadro 500M stacks up against Quadro FX 4800, check out specs charts below.
Quadro 500M
Quadro FX 4800

Main Specs

  Quadro 500M Quadro FX 4800
Power consumption (TDP) 35 Watt 150 Watt
Interface MXM-A (3.0) PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type DDR3 GDDR3
Maximum RAM amount 1 GB 1536 MB
Display Connectors No outputs 1x DVI, 2x DisplayPort, 1x S-Video
 
  • Quadro FX 4800 has 328% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Quadro FX 4800 uses PCIe 2.0 x16 interface.
  • Quadro FX 4800 has 1535 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Quadro FX 4800 - with Tesla 2.0.
  • Core clock speed of Quadro 500M is 98 MHz higher, than Quadro FX 4800.
  • Quadro 500M is manufactured by 40 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
  • Memory clock speed of Quadro 500M is 200 MHz higher, than Quadro FX 4800.

Game benchmarks

high / 1080p 0−1 2−3
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 12−14
medium / 1080p 0−1 3−4
The average gaming FPS of Quadro FX 4800 in Assassin's Creed Odyssey is 1200% more, than Quadro 500M.

Full Specs

  Quadro 500M Quadro FX 4800
Architecture Fermi Tesla 2.0
Code name GF108 GT200B
Type Workstation Workstation
Release date 22 February 2011 11 November 2008
Pipelines 96 192
Core clock speed 700 MHz 602 MHz
Transistor count 585 million 1,400 million
Manufacturing process technology 40 nm 55 nm
Texture fill rate 11.20 38.53
Floating-point performance 268.8 gflops 462.3 gflops
Length 267 mm
Memory bus width 128 Bit 384 Bit
Memory clock speed 1800 MHz 1600 MHz
Memory bandwidth 28.8 GB/s 76.8 GB/s
DirectX 12 (11_0) 11.1 (10_0)
Shader Model 5.1 4.0
OpenGL 4.6 3.3
OpenCL 1.1 1.1
Vulkan N/A N/A
CUDA 2.1 1.3