FireStream 9270 vs Quadro FX 5800

Find out if it is worth upgrading your current GPU setup by comparing FireStream 9270 and Quadro FX 5800. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FireStream 9270 and Quadro FX 5800. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  FireStream 9270 Quadro FX 5800
Power consumption (TDP) 160 Watt 189 Watt
Interface PCIe 2.0 x16 PCIe 2.0 x16
Supplementary power connectors 2x 6-pin 1x 6-pin + 1x 8-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 2 GB 4 GB
Display Connectors 1x DVI 2x DVI, 1x DisplayPort, 1x S-Video
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  • Quadro FX 5800 has 18% more power consumption, than FireStream 9270.
  • Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
  • Quadro FX 5800 has 2 GB more memory, than FireStream 9270.
  • Both cards are used in Desktops.
  • FireStream 9270 is build with TeraScale architecture, and Quadro FX 5800 - with Tesla 2.0.
  • Core clock speed of FireStream 9270 is 140 MHz higher, than Quadro FX 5800.
  • FireStream 9270 and Quadro FX 5800 are manufactured by 55 nm process technology.
  • Memory clock speed of FireStream 9270 is 2000 MHz higher, than Quadro FX 5800.

Game benchmarks

high / 1080p 5−6 3−4
ultra / 1080p 2−3 1−2
QHD / 1440p 2−3 0−1
low / 720p 14−16 14−16
medium / 1080p 7−8 5−6
The average gaming FPS of FireStream 9270 in Assassin's Creed Odyssey is 16% more, than Quadro FX 5800.

Full Specs

  FireStream 9270 Quadro FX 5800
Architecture TeraScale Tesla 2.0
Code name RV770 GT200B
Type Desktop Workstation
Release date 13 November 2008 11 November 2008
Pipelines 800 240
Core clock speed 750 MHz 610 MHz
Transistor count 956 million 1,400 million
Manufacturing process technology 55 nm 55 nm
Texture fill rate 30.00 48.80
Floating-point performance 1,200.0 gflops 622.1 gflops
Length 267 mm
Memory bus width 256 Bit 512 Bit
Memory clock speed 3600 MHz 1600 MHz
Memory bandwidth 115.2 GB/s 102.4 GB/s
DirectX 10.1 (10_1) 11.1 (10_0)
Shader Model 4.1 4.0
OpenGL 3.3 3.3
OpenCL 1.1 1.1
Vulkan N/A N/A
CUDA 1.3
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