GeForce GTX 460 768MB vs Quadro FX 5800

If you are going to buy a new graphics card and are choosing between GeForce GTX 460 768MB and Quadro FX 5800, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 460 768MB stacks up against Quadro FX 5800, check out specs charts below.
GeForce GTX 460 768MB

Main Specs

  GeForce GTX 460 768MB Quadro FX 5800
Power consumption (TDP) 189 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin + 1x 8-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 4 GB
Display Connectors 2x DVI, 1x DisplayPort, 1x S-Video
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  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Quadro FX 5800 - with Tesla 2.0.
  • Core clock speed of GeForce GTX 460 768MB is 65 MHz higher, than Quadro FX 5800.
  • Memory clock speed of GeForce GTX 460 768MB is 200 MHz higher, than Quadro FX 5800.

Game benchmarks

high / 1080p 12−14 3−4
ultra / 1080p 7−8 1−2
QHD / 1440p 2−3 0−1
low / 720p 24−27 14−16
medium / 1080p 14−16 5−6
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 150% more, than Quadro FX 5800.

Full Specs

  GeForce GTX 460 768MB Quadro FX 5800
Architecture Fermi Tesla 2.0
Code name GT200B
Type Desktop Workstation
Release date no data 11 November 2008
Pipelines 336 240
Core clock speed 675 MHz 610 MHz
Transistor count 1,400 million
Manufacturing process technology 55 nm
Texture fill rate 48.80
Floating-point performance 622.1 gflops
Length 267 mm
Memory bus width 192 Bit 512 Bit
Memory clock speed 1800 MHz 1600 MHz
Memory bandwidth 102.4 GB/s
DirectX 11 11.1 (10_0)
Shader Model 4.0
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.3
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