Quadro FX 5800 vs Radeon R7 384 Cores Kaveri

In this comparison between Quadro FX 5800 and Radeon R7 384 Cores Kaveri you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro FX 5800 will be the best choice, for others Radeon R7 384 Cores Kaveri will be their preference. Study the comparison tables below and make your choice.
Radeon R7 384 Cores Kaveri

Main Specs

  Quadro FX 5800 Radeon R7 384 Cores Kaveri
Power consumption (TDP) 189 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin + 1x 8-pin
Memory type GDDR3
Maximum RAM amount 4 GB
Display Connectors 2x DVI, 1x DisplayPort, 1x S-Video
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  • Both cards are used in Desktops.
  • Quadro FX 5800 is build with Tesla 2.0 architecture, and Radeon R7 384 Cores Kaveri - with GCN.
  • Core clock speed of Radeon R7 384 Cores Kaveri is 110 MHz higher, than Quadro FX 5800.
  • Quadro FX 5800 is manufactured by 55 nm process technology, and Radeon R7 384 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 7−8
ultra / 1080p 1−2 4−5
QHD / 1440p 0−1 0−1
low / 720p 14−16 18−20
medium / 1080p 5−6 9−10
The average gaming FPS of Radeon R7 384 Cores Kaveri in Assassin's Creed Odyssey is 66% more, than Quadro FX 5800.

Full Specs

  Quadro FX 5800 Radeon R7 384 Cores Kaveri
Architecture Tesla 2.0 GCN
Code name GT200B Kaveri Spectre
Type Workstation Desktop
Release date 11 November 2008 14 January 2014
Pipelines 240 384
Core clock speed 610 MHz 720 MHz
Transistor count 1,400 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 48.80
Floating-point performance 622.1 gflops
Length 267 mm
Memory bus width 512 Bit
Memory clock speed 1600 MHz
Memory bandwidth 102.4 GB/s
Shared memory +
DirectX 11.1 (10_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 4.0
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.3
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