Quadro FX 5800 vs Radeon RX Vega 10

Find out if it is worth upgrading your current GPU setup by comparing Quadro FX 5800 and Radeon RX Vega 10. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Quadro FX 5800 and Radeon RX Vega 10. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Radeon RX Vega 10 is a Laptop Graphics Card

Note: Radeon RX Vega 10 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon RX Vega 10 here:

Main Specs

  Quadro FX 5800 Radeon RX Vega 10
Power consumption (TDP) 189 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin + 1x 8-pin
Memory type GDDR3
Maximum RAM amount 4 GB
Display Connectors 2x DVI, 1x DisplayPort, 1x S-Video
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  • Quadro FX 5800 is used in Desktops, and Radeon RX Vega 10 - in Laptops.
  • Quadro FX 5800 is build with Tesla 2.0 architecture, and Radeon RX Vega 10 - with Vega.
  • Quadro FX 5800 is manufactured by 55 nm process technology, and Radeon RX Vega 10 - by 14 nm process technology.

Game benchmarks

high / 1080p 3−4 7−8
ultra / 1080p 1−2 4−5
QHD / 1440p 0−1 0−1
low / 720p 14−16 16−18
medium / 1080p 5−6 8−9
The average gaming FPS of Radeon RX Vega 10 in Assassin's Creed Odyssey is 50% more, than Quadro FX 5800.

Full Specs

  Quadro FX 5800 Radeon RX Vega 10
Architecture Tesla 2.0 Vega
Code name GT200B Vega Raven Ridge
Type Workstation Laptop
Release date 11 November 2008 26 October 2017
Pipelines 240 640
Core clock speed 610 MHz
Boost Clock 1300 MHz
Transistor count 1,400 million
Manufacturing process technology 55 nm 14 nm
Texture fill rate 48.80
Floating-point performance 622.1 gflops
Length 267 mm
Memory bus width 512 Bit
Memory clock speed 1600 MHz
Memory bandwidth 102.4 GB/s
Shared memory -
DirectX 11.1 (10_0) DirectX 12_1
Shader Model 4.0
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.3
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