GeForce 720A vs Quadro K2000

If you are going to buy a new graphics card and are choosing between GeForce 720A and Quadro K2000, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 720A stacks up against Quadro K2000, check out specs charts below.

Main Specs

  GeForce 720A Quadro K2000
Power consumption (TDP) 33 Watt 51 Watt
Interface PCIe 2.0 x16 PCIe 2.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs 1x DVI, 2x DisplayPort
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  • Quadro K2000 has 54% more power consumption, than GeForce 720A.
  • Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
  • Quadro K2000 has 1 GB more memory, than GeForce 720A.
  • Both cards are used in Desktops.
  • GeForce 720A is build with Fermi 2.0 architecture, and Quadro K2000 - with Kepler.
  • Core clock speed of Quadro K2000 is 179 MHz higher, than GeForce 720A.
  • GeForce 720A and Quadro K2000 are manufactured by 28 nm process technology.
  • Memory clock speed of Quadro K2000 is 2000 MHz higher, than GeForce 720A.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 16−18
medium / 1080p 0−1 9−10
The average gaming FPS of Quadro K2000 in Assassin's Creed Odyssey is 1600% more, than GeForce 720A.

Full Specs

  GeForce 720A Quadro K2000
Architecture Fermi 2.0 Kepler
Code name GF117 GK107
Type Desktop Workstation
Release date 1 July 2014 1 March 2013
Pipelines 96 384
Core clock speed 775 MHz 954 MHz
Boost Clock 938 MHz
Transistor count 585 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 15.01 30.53
Floating-point performance 360.2 gflops 732.7 gflops
Length 202 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 2000 MHz 4000 MHz
Memory bandwidth 16 GB/s 64 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 3.0
Bitcoin / BTC (SHA256) 24 Mh/s
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