GeForce GTX 460 768MB vs Quadro K2000

When choosing between GeForce GTX 460 768MB and Quadro K2000, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 460 768MB and Quadro K2000.
GeForce GTX 460 768MB

Main Specs

  GeForce GTX 460 768MB Quadro K2000
Power consumption (TDP) 51 Watt
Interface PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 2x DisplayPort
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  • Both cards are used in Desktops.
  • GeForce GTX 460 768MB is build with Fermi architecture, and Quadro K2000 - with Kepler.
  • Core clock speed of Quadro K2000 is 279 MHz higher, than GeForce GTX 460 768MB.
  • Memory clock speed of Quadro K2000 is 2200 MHz higher, than GeForce GTX 460 768MB.

Game benchmarks

high / 1080p 12−14 7−8
ultra / 1080p 7−8 4−5
QHD / 1440p 2−3 0−1
low / 720p 24−27 16−18
medium / 1080p 14−16 9−10
The average gaming FPS of GeForce GTX 460 768MB in Assassin's Creed Odyssey is 66% more, than Quadro K2000.

Full Specs

  GeForce GTX 460 768MB Quadro K2000
Architecture Fermi Kepler
Code name GK107
Type Desktop Workstation
Release date no data 1 March 2013
Pipelines 336 384
Core clock speed 675 MHz 954 MHz
Transistor count 1,270 million
Manufacturing process technology 28 nm
Texture fill rate 30.53
Floating-point performance 732.7 gflops
Length 202 mm
Memory bus width 192 Bit 128 Bit
Memory clock speed 1800 MHz 4000 MHz
Memory bandwidth 64 GB/s
DirectX 11 12 (11_0)
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0
Bitcoin / BTC (SHA256) 24 Mh/s
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