GRID K520 vs Quadro K2000

Find out if it is worth upgrading your current GPU setup by comparing GRID K520 and Quadro K2000. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K520 and Quadro K2000. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GRID K520 Quadro K2000
Power consumption (TDP) 225 Watt 51 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 8-pin None
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 2 GB
Display Connectors No outputs 1x DVI, 2x DisplayPort
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  • GRID K520 has 341% more power consumption, than Quadro K2000.
  • GRID K520 is connected by PCIe 3.0 x16, and Quadro K2000 uses PCIe 2.0 x16 interface.
  • GRID K520 has 2 GB more memory, than Quadro K2000.
  • Both cards are used in Desktops.
  • GRID K520 and Quadro K2000 are build with Kepler architecture.
  • Core clock speed of Quadro K2000 is 209 MHz higher, than GRID K520.
  • GRID K520 and Quadro K2000 are manufactured by 28 nm process technology.
  • GRID K520 is 65 mm longer, than Quadro K2000.
  • Memory clock speed of GRID K520 is 1000 MHz higher, than Quadro K2000.

Game benchmarks

high / 1080p 16−18 7−8
ultra / 1080p 9−10 4−5
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 30−35 16−18
medium / 1080p 20−22 9−10
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 122% more, than Quadro K2000.

Full Specs

  GRID K520 Quadro K2000
Architecture Kepler Kepler
Code name GK104 GK107
Type Workstation Workstation
Release date 23 July 2013 1 March 2013
Pipelines 1536 384
Core clock speed 745 MHz 954 MHz
Transistor count 3,540 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 30.53
Floating-point performance 2x 2,448 gflops 732.7 gflops
Length 267 mm 202 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 4000 MHz
Memory bandwidth 160.0 GB/s 64 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0
Bitcoin / BTC (SHA256) 76 Mh/s 24 Mh/s
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