Quadro 500M vs Quadro K2000

In this comparison between Quadro 500M and Quadro K2000 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro 500M will be the best choice, for others Quadro K2000 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Quadro 500M Quadro K2000
Power consumption (TDP) 35 Watt 51 Watt
Interface MXM-A (3.0) PCIe 2.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs 1x DVI, 2x DisplayPort
  Check Price
  • Quadro K2000 has 45% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Quadro K2000 uses PCIe 2.0 x16 interface.
  • Quadro K2000 has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Quadro K2000 - with Kepler.
  • Core clock speed of Quadro K2000 is 254 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Quadro K2000 - by 28 nm process technology.
  • Memory clock speed of Quadro K2000 is 2200 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 1−2 16−18
medium / 1080p 0−1 9−10
The average gaming FPS of Quadro K2000 in Assassin's Creed Odyssey is 1600% more, than Quadro 500M.

Full Specs

  Quadro 500M Quadro K2000
Architecture Fermi Kepler
Code name GF108 GK107
Type Workstation Workstation
Release date 22 February 2011 1 March 2013
Pipelines 96 384
Core clock speed 700 MHz 954 MHz
Transistor count 585 million 1,270 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 11.20 30.53
Floating-point performance 268.8 gflops 732.7 gflops
Length 202 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1800 MHz 4000 MHz
Memory bandwidth 28.8 GB/s 64 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 3.0
Bitcoin / BTC (SHA256) 24 Mh/s
  Check Price