Quadro K2200M vs UHD Graphics 630

Find out if it is worth upgrading your current GPU setup by comparing Quadro K2200M and UHD Graphics 630. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Quadro K2200M and UHD Graphics 630. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Quadro K2200M
UHD Graphics 630

Main Specs

  Quadro K2200M UHD Graphics 630
Power consumption (TDP) 65 Watt 15 Watt
Interface MXM-A (3.0) PCIe 3.0 x1
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • Quadro K2200M has 333% more power consumption, than UHD Graphics 630.
  • Quadro K2200M is connected by MXM-A (3.0), and UHD Graphics 630 uses PCIe 3.0 x1 interface.
  • Both cards are used in Desktops.
  • Quadro K2200M is build with Maxwell architecture, and UHD Graphics 630 - with Gen. 9.5.
  • Core clock speed of Quadro K2200M is 367 MHz higher, than UHD Graphics 630.
  • Quadro K2200M is manufactured by 28 nm process technology, and UHD Graphics 630 - by 14 nm process technology.

Game benchmarks

high / 1080p 20−22 3−4
ultra / 1080p 12−14 1−2
QHD / 1440p 6−7 0−1
4K / 2160p 5−6
low / 720p 35−40 14−16
medium / 1080p 24−27 5−6
The average gaming FPS of Quadro K2200M in Assassin's Creed Odyssey is 300% more, than UHD Graphics 630.

Full Specs

  Quadro K2200M UHD Graphics 630
Architecture Maxwell Gen. 9.5
Code name GM107 Kaby-Lake-H-GT2
Type Workstation Desktop
Release date 19 July 2014 1 October 2017
Pipelines 640 24
Core clock speed 667 MHz 300 MHz
Boost Clock 1150 MHz
Transistor count 1,870 million 189 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 26.68 26.45
Floating-point performance 853.8 gflops 460.8 gflops
Memory bus width 128 Bit 64/128 Bit
Memory clock speed 5012 MHz
Memory bandwidth 80 GB/s
Shared memory +
DirectX 12 12 (12_1)
Shader Model 5 6.5
OpenGL 4.5 4.6
OpenCL 1.2 2.1
Vulkan 1.1.126 1.1.103
CUDA 5.0
Optimus +
Quick Sync +
Display Port 1.2
3D Vision Pro +
Mosaic +
nView Display Management +