Quadro K4000 vs Radeon R8 M535DX

In this comparison between Quadro K4000 and Radeon R8 M535DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro K4000 will be the best choice, for others Radeon R8 M535DX will be their preference. Study the comparison tables below and make your choice.

Main Specs

  Quadro K4000 Radeon R8 M535DX
Power consumption (TDP) 80 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 3 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
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  • Quadro K4000 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro K4000 is build with Kepler architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Quadro K4000 is 30 MHz higher, than Radeon R8 M535DX.
  • Quadro K4000 and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 14−16 0−1
ultra / 1080p 8−9
QHD / 1440p 3−4 0−1
low / 720p 27−30 1−2
medium / 1080p 16−18 0−1
The average gaming FPS of Quadro K4000 in Assassin's Creed Odyssey is 2700% more, than Radeon R8 M535DX.

Full Specs

  Quadro K4000 Radeon R8 M535DX
Architecture Kepler GCN 3.0
Code name GK106 Meso
Type Workstation Desktop
Release date 1 March 2013 18 April 2017
Pipelines 768 320
Core clock speed 810 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 2,540 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 51.84 17.82
Floating-point performance 1,244 gflops
Length 241 mm
Memory bus width 192 Bit
Memory clock speed 5616 MHz
Memory bandwidth 134.8 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0
Monero / XMR (CryptoNight) 0.21 kh/s
Bitcoin / BTC (SHA256) 61 Mh/s
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