Quadro K4200 vs Radeon R8 M535DX

When choosing between Quadro K4200 and Radeon R8 M535DX, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro K4200 and Radeon R8 M535DX.

Main Specs

  Quadro K4200 Radeon R8 M535DX
Power consumption (TDP) 108 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 4 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
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  • Quadro K4200 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro K4200 is build with Kepler architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 9 MHz higher, than Quadro K4200.
  • Quadro K4200 and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 21−24 0−1
ultra / 1080p 12−14
QHD / 1440p 7−8 0−1
4K / 2160p 5−6
low / 720p 40−45 1−2
medium / 1080p 27−30 0−1
The average gaming FPS of Quadro K4200 in Assassin's Creed Odyssey is 4100% more, than Radeon R8 M535DX.

Full Specs

  Quadro K4200 Radeon R8 M535DX
Architecture Kepler GCN 3.0
Code name GK104 Meso
Type Workstation Desktop
Release date 22 July 2014 18 April 2017
Pipelines 1344 320
Core clock speed 771 MHz 780 MHz
Boost Clock 784 MHz 891 MHz
Transistor count 3,540 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 87.81 17.82
Floating-point performance 2,107 gflops
Length 241 mm
Memory bus width 256 Bit
Memory clock speed 5400 MHz
Memory bandwidth 172.8 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0
Bitcoin / BTC (SHA256) 119 Mh/s
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