GRID K520 vs Quadro K600

When comparing GRID K520 and Quadro K600, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K520 and Quadro K600 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Main Specs

  GRID K520 Quadro K600
Power consumption (TDP) 225 Watt 41 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 8-pin None
Memory type GDDR5 DDR3
Maximum RAM amount 4 GB 1 GB
Display Connectors No outputs 1x DVI, 1x DisplayPort
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  • GRID K520 has 448% more power consumption, than Quadro K600.
  • GRID K520 is connected by PCIe 3.0 x16, and Quadro K600 uses PCIe 2.0 x16 interface.
  • GRID K520 has 3 GB more memory, than Quadro K600.
  • Both cards are used in Desktops.
  • GRID K520 and Quadro K600 are build with Kepler architecture.
  • Core clock speed of Quadro K600 is 131 MHz higher, than GRID K520.
  • GRID K520 and Quadro K600 are manufactured by 28 nm process technology.
  • GRID K520 is 107 mm longer, than Quadro K600.
  • Memory clock speed of GRID K520 is 3218 MHz higher, than Quadro K600.

Game benchmarks

high / 1080p 16−18 0−1
ultra / 1080p 9−10
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 30−35 1−2
medium / 1080p 20−22 0−1
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 3100% more, than Quadro K600.

Full Specs

  GRID K520 Quadro K600
Architecture Kepler Kepler
Code name GK104 GK107
Type Workstation Workstation
Release date 23 July 2013 1 March 2013
Pipelines 1536 192
Core clock speed 745 MHz 876 MHz
Transistor count 3,540 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 95.36 14.02
Floating-point performance 2x 2,448 gflops 336.4 gflops
Length 267 mm 160 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 1782 MHz
Memory bandwidth 160.0 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0
Bitcoin / BTC (SHA256) 76 Mh/s 11 Mh/s
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