HD Graphics 630 vs Quadro K600

In this comparison between HD Graphics 630 and Quadro K600 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people HD Graphics 630 will be the best choice, for others Quadro K600 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  HD Graphics 630 Quadro K600
Power consumption (TDP) 15 Watt 41 Watt
Interface PCIe 3.0 x1 PCIe 2.0 x16
Supplementary power connectors None
Memory type DDR3L/LPDDR3/LPDDR4 DDR3
Maximum RAM amount 64 GB 1 GB
Display Connectors No outputs 1x DVI, 1x DisplayPort
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  • Quadro K600 has 173% more power consumption, than HD Graphics 630.
  • HD Graphics 630 is connected by PCIe 3.0 x1, and Quadro K600 uses PCIe 2.0 x16 interface.
  • HD Graphics 630 has 63 GB more memory, than Quadro K600.
  • Both cards are used in Desktops.
  • HD Graphics 630 is build with Gen. 9.5 Kaby Lake architecture, and Quadro K600 - with Kepler.
  • Core clock speed of Quadro K600 is 576 MHz higher, than HD Graphics 630.
  • HD Graphics 630 is manufactured by 14 nm process technology, and Quadro K600 - by 28 nm process technology.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 14−16 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of HD Graphics 630 in Assassin's Creed Odyssey is 1400% more, than Quadro K600.

Full Specs

  HD Graphics 630 Quadro K600
Architecture Gen. 9.5 Kaby Lake Kepler
Code name Kaby-Lake-H-GT2 GK107
Type Desktop Workstation
Release date 1 January 2017 1 March 2013
Pipelines 24 192
Core clock speed 300 MHz 876 MHz
Boost Clock 1150 MHz
Transistor count 189 million 1,270 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 26.40 14.02
Floating-point performance 441.6 gflops 336.4 gflops
Length 160 mm
Memory bus width 64/128 Bit 128 Bit
Memory clock speed 1782 MHz
Memory bandwidth 28.51 GB/s
Shared memory +
DirectX 12 (12_1) 12 (11_0)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 2.1 1.2
Vulkan 1.1.103 1.1.126
CUDA 3.0
Bitcoin / BTC (SHA256) 11 Mh/s
Quick Sync +
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