FirePro V5800 vs Quadro K620M
When choosing between FirePro V5800 and Quadro K620M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and Quadro K620M.
FirePro V5800
Quadro K620M is a Laptop Graphics Card
Note: Quadro K620M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Quadro K620M here:
Main Specs
FirePro V5800 | Quadro K620M | |
Power consumption (TDP) | 74 Watt | 30 Watt |
Interface | PCIe 2.0 x16 | MXM-A (3.0) |
Supplementary power connectors | None | None |
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 146% more power consumption, than Quadro K620M.
- FirePro V5800 is connected by PCIe 2.0 x16, and Quadro K620M uses MXM-A (3.0) interface.
- Quadro K620M has 1 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and Quadro K620M - in Mobile workstations.
- FirePro V5800 is build with TeraScale 2 architecture, and Quadro K620M - with Maxwell.
- Core clock speed of Quadro K620M is 339 MHz higher, than FirePro V5800.
- FirePro V5800 is manufactured by 40 nm process technology, and Quadro K620M - by 28 nm process technology.
- Memory clock speed of FirePro V5800 is 2000 MHz higher, than Quadro K620M.
Game benchmarks
high / 1080p | 6−7 | 3−4 |
ultra / 1080p | 4−5 | 1−2 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 14−16 |
medium / 1080p | 7−8 | 5−6 |
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 33% more, than Quadro K620M. | ||
high / 1080p | 10−12 | 7−8 |
ultra / 1080p | 9−10 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 18−20 |
medium / 1080p | 10−12 | 8−9 |
The average gaming FPS of FirePro V5800 in Battlefield 5 is 30% more, than Quadro K620M. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of FirePro V5800 in Call of Duty: Warzone is 4% more, than Quadro K620M. | ||
low / 768p | 130−140 | 120−130 |
medium / 768p | 100−110 | 95−100 |
ultra / 1080p | 50−55 | 45−50 |
QHD / 1440p | 27−30 | 24−27 |
4K / 2160p | 27−30 | − |
high / 768p | 75−80 | 70−75 |
The average gaming FPS of FirePro V5800 in Counter-Strike: Global Offensive is 8% more, than Quadro K620M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of Quadro K620M in Cyberpunk 2077 is 9% more, than FirePro V5800. | ||
low / 768p | 75−80 | 75−80 |
medium / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 27−30 |
The average gaming FPS of FirePro V5800 in Dota 2 is 1% more, than Quadro K620M. | ||
high / 1080p | 7−8 | 4−5 |
ultra / 1080p | 7−8 | 3−4 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 18−20 | 14−16 |
medium / 1080p | 8−9 | 5−6 |
The average gaming FPS of FirePro V5800 in Far Cry 5 is 42% more, than Quadro K620M. | ||
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 10−11 | 7−8 |
QHD / 1440p | − | 4−5 |
low / 720p | 55−60 | 55−60 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of FirePro V5800 in Fortnite is 13% more, than Quadro K620M. | ||
high / 1080p | 10−12 | 6−7 |
ultra / 1080p | 10−11 | 6−7 |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 21−24 |
medium / 1080p | 12−14 | 9−10 |
The average gaming FPS of FirePro V5800 in Forza Horizon 4 is 36% more, than Quadro K620M. | ||
low / 768p | 50−55 | 45−50 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 8−9 |
ultra / 1080p | 6−7 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of FirePro V5800 in Grand Theft Auto V is 21% more, than Quadro K620M. | ||
high / 1080p | 4−5 | 2−3 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 10−12 | 7−8 |
medium / 1080p | 6−7 | 3−4 |
The average gaming FPS of FirePro V5800 in Metro Exodus is 75% more, than Quadro K620M. | ||
low / 768p | 90−95 | 85−90 |
high / 1080p | 85−90 | 65−70 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of FirePro V5800 in Minecraft is 16% more, than Quadro K620M. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 27−30 |
medium / 1080p | 16−18 | 14−16 |
The average gaming FPS of FirePro V5800 in PLAYERUNKNOWN'S BATTLEGROUNDS is 16% more, than Quadro K620M. | ||
high / 1080p | − | 6−7 |
ultra / 1080p | 7−8 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 7−8 |
medium / 1080p | 10−11 | − |
The average gaming FPS of FirePro V5800 in Red Dead Redemption 2 is 50% more, than Quadro K620M. | ||
low / 768p | 21−24 | 16−18 |
medium / 768p | 16−18 | 12−14 |
high / 1080p | 9−10 | 6−7 |
ultra / 1080p | 6−7 | 4−5 |
4K / 2160p | − | 1−2 |
The average gaming FPS of FirePro V5800 in The Witcher 3: Wild Hunt is 30% more, than Quadro K620M. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 40−45 | 35−40 |
ultra / 1080p | 18−20 | 16−18 |
high / 768p | 35−40 | 30−35 |
The average gaming FPS of FirePro V5800 in World of Tanks is 17% more, than Quadro K620M. |
Full Specs
FirePro V5800 | Quadro K620M | |
Architecture | TeraScale 2 | Maxwell |
Code name | Juniper | GM108 |
Type | Workstation | Mobile workstation |
Release date | 26 April 2010 | 1 March 2015 |
Pipelines | 800 | 384 |
Core clock speed | 690 MHz | 1029 MHz |
Boost Clock | 1124 MHz | |
Transistor count | 1,040 million | |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 27.60 | 17.98 |
Floating-point performance | 1,104.0 gflops | 863.2 gflops |
Length | 229 mm | |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 4000 MHz | 2000 MHz |
Memory bandwidth | 64 GB/s | 14.4 GB/s |
Shared memory | - | |
DirectX | 11.2 (11_0) | 12 |
Shader Model | 5.0 | 5 |
OpenGL | 4.4 | 4.5 |
OpenCL | 1.2 | 1.2 |
Vulkan | N/A | 1.1.126 |
CUDA | + | |
Bitcoin / BTC (SHA256) | 92 Mh/s | |
Optimus | + | |
Display Port | 1.2 | |
nView Display Management | + | |
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