GeForce GTX 1650 Ti vs Quadro M500M
When choosing between GeForce GTX 1650 Ti and Quadro M500M, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 1650 Ti and Quadro M500M.
GeForce GTX 1650 Ti
Quadro M500M is a Laptop Graphics Card
Note: Quadro M500M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Quadro M500M here:
Main Specs
GeForce GTX 1650 Ti | Quadro M500M | |
Power consumption (TDP) | 75 Watt | 30 Watt |
Interface | PCIe 3.0 x16 | MXM-A (3.0) |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | No outputs |
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- GeForce GTX 1650 Ti has 150% more power consumption, than Quadro M500M.
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Quadro M500M uses MXM-A (3.0) interface.
- GeForce GTX 1650 Ti is used in Desktops, and Quadro M500M - in Mobile workstations.
- GeForce GTX 1650 Ti is build with Turing architecture, and Quadro M500M - with Maxwell.
- Core clock speed of GeForce GTX 1650 Ti is 501 MHz higher, than Quadro M500M.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Quadro M500M - by 28 nm process technology.
- Memory clock speed of GeForce GTX 1650 Ti is 3996 MHz higher, than Quadro M500M.
Game benchmarks
high / 1080p | 35−40 | 0−1 |
ultra / 1080p | 24−27 | − |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 12−14 |
medium / 1080p | 45−50 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 612% more, than Quadro M500M. | ||
high / 1080p | 60−65 | 5−6 |
ultra / 1080p | 50−55 | 4−5 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 16−18 |
medium / 1080p | 65−70 | 5−6 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 825% more, than Quadro M500M. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
medium / 1080p | − | 50−55 |
GeForce GTX 1650 Ti and Quadro M500M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 110−120 |
medium / 768p | 220−230 | 85−90 |
ultra / 1080p | 190−200 | 40−45 |
QHD / 1440p | 120−130 | 35−40 |
4K / 2160p | 75−80 | 18−20 |
high / 768p | 210−220 | 65−70 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 198% more, than Quadro M500M. | ||
low / 768p | 60−65 | 60−65 |
ultra / 1080p | − | 18−20 |
medium / 1080p | 55−60 | 50−55 |
The average gaming FPS of GeForce GTX 1650 Ti in Cyberpunk 2077 is 5% more, than Quadro M500M. | ||
low / 768p | 120−130 | 70−75 |
medium / 768p | 110−120 | 50−55 |
ultra / 1080p | 100−110 | 24−27 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 130% more, than Quadro M500M. | ||
high / 1080p | 50−55 | 1−2 |
ultra / 1080p | 45−50 | − |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 0−1 |
low / 720p | 85−90 | 10−12 |
medium / 1080p | 50−55 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 1180% more, than Quadro M500M. | ||
high / 1080p | 65−70 | 9−10 |
ultra / 1080p | 50−55 | 5−6 |
QHD / 1440p | 30−35 | 1−2 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 50−55 |
medium / 1080p | 120−130 | 12−14 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 487% more, than Quadro M500M. | ||
high / 1080p | 65−70 | 6−7 |
ultra / 1080p | 50−55 | 4−5 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 18−20 |
medium / 1080p | 70−75 | 7−8 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 744% more, than Quadro M500M. | ||
low / 768p | 140−150 | 45−50 |
medium / 768p | 130−140 | 35−40 |
high / 1080p | 75−80 | 6−7 |
ultra / 1080p | 35−40 | 3−4 |
QHD / 1440p | 24−27 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 326% more, than Quadro M500M. | ||
high / 1080p | 27−30 | 1−2 |
ultra / 1080p | 21−24 | 0−1 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 75−80 | 6−7 |
medium / 1080p | 35−40 | 3−4 |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 1466% more, than Quadro M500M. | ||
low / 768p | 130−140 | 85−90 |
high / 1080p | − | 70−75 |
medium / 1080p | 120−130 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 55% more, than Quadro M500M. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 24−27 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 170% more, than Quadro M500M. | ||
high / 1080p | 27−30 | 5−6 |
ultra / 1080p | 18−20 | 3−4 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 6−7 |
medium / 1080p | 40−45 | 6−7 |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 700% more, than Quadro M500M. | ||
low / 768p | 140−150 | 14−16 |
medium / 768p | 90−95 | 10−11 |
high / 1080p | 50−55 | 5−6 |
ultra / 1080p | 27−30 | 4−5 |
4K / 2160p | 18−20 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 887% more, than Quadro M500M. | ||
low / 768p | 90−95 | 85−90 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 55−60 | 14−16 |
high / 768p | − | 30−33 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 52% more, than Quadro M500M. |
Full Specs
GeForce GTX 1650 Ti | Quadro M500M | |
Architecture | Turing | Maxwell |
Code name | TU117 | GM108 |
Type | Desktop | Mobile workstation |
Release date | no data | 15 December 2015 |
Pipelines | 1024 | 384 |
Core clock speed | 1530 MHz | 1029 MHz |
Boost Clock | 1725 MHz | 1124 MHz |
Transistor count | 4,700 million | |
Manufacturing process technology | 12 nm | 28 nm |
Texture fill rate | 17.98 | |
Floating-point performance | 863.2 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 8000 MHz | 4004 MHz |
Memory bandwidth | 14.4 GB/s | |
Shared memory | - | |
DirectX | 12_1 | 12 |
Shader Model | 5.0 | |
OpenGL | 4.6 | 4.5 |
OpenCL | 1.2 | |
Vulkan | 1.1.126 | |
CUDA | 5.0 | |
Laptop size | large | |
Optimus | + | |
nView Display Management | + | |
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