GeForce 930A vs Quadro P1000

When choosing between GeForce 930A and Quadro P1000, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 930A and Quadro P1000.

Main Specs

  GeForce 930A Quadro P1000
Power consumption (TDP) 33 Watt 47 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • Quadro P1000 has 42% more power consumption, than GeForce 930A.
  • GeForce 930A is connected by PCIe 3.0 x8, and Quadro P1000 uses PCIe 3.0 x16 interface.
  • Quadro P1000 has 2 GB more memory, than GeForce 930A.
  • Both cards are used in Desktops.
  • GeForce 930A is build with Maxwell architecture, and Quadro P1000 - with Pascal.
  • Core clock speed of Quadro P1000 is 565 MHz higher, than GeForce 930A.
  • GeForce 930A is manufactured by 28 nm process technology, and Quadro P1000 - by 14 nm process technology.
  • Memory clock speed of Quadro P1000 is 4006 MHz higher, than GeForce 930A.

Game benchmarks

high / 1080p 3−4 21−24
ultra / 1080p 1−2 12−14
QHD / 1440p 0−1 8−9
4K / 2160p 5−6
low / 720p 14−16 40−45
medium / 1080p 5−6 27−30
The average gaming FPS of Quadro P1000 in Assassin's Creed Odyssey is 333% more, than GeForce 930A.

Full Specs

  GeForce 930A Quadro P1000
Architecture Maxwell Pascal
Code name GM108 GP107
Type Desktop Workstation
Release date 13 March 2015 1 February 2017
Pipelines 384 512
Core clock speed 928 MHz 1493 MHz
Boost Clock 941 MHz 1519 MHz
Transistor count 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 22.58 59.20
Floating-point performance 722.7 gflops 1,894 gflops
Length 145 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 2002 MHz 6008 MHz
Memory bandwidth 16.02 GB/s 80.19 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2
CUDA 5.0 6.1
Optimus +
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